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Roll and Move
In this age of remote plays and digital implementations, it’s sometimes easy to forget that board games are pieces as much as they’re rules or settings or half-filled boxes hogging up more than their fair share of shelf space. Take John Clair’s Cubitos, for example. The absolute best part of Cubitos is handling its massive handfuls of dice. That isn’t faint praise. Cubitos knows what it does best. Which is why you’ll throw so many handfuls of dice that you place yourself at elevated risk of repetitive strain injury.