Even though it remains a fledgling subgenre, I think I can safely anoint myself a legacy game veteran. I’ve played ’em all. Like, all of them. Basically, I’m sick of legacy mechanisms at this point. The sole upside is that my time in the trenches has endowed me with Opinions.
The first commandment of legacy games is simple. No, I mean that literally: the first commandment is simple. Be thou simple. If possible, build on something that was already there. Which is why Risk Legacy and Pandemic Legacy were so breezy to learn, while SeaFall was one learning game after another until you gave up and played its hidden game, which was opening all the boxes early and laughing with wild abandon while you sorted the pieces into recyclables and garbage.
Charterstone is the simplest of them all. And when you get right down to it, it’s the legacy game that I’ve enjoyed the most.