There was no bias against edutainment in my childhood home. PBS for social development and science, Math Blaster for numbers, Calvin & Hobbes for vocabulary and penmanship. Everything had the potential for learning.
John Coveyou and Steve Schlepphorst’s Cellulose: A Plant Cell Biology Game is, as you’ve already deduced from the title, meant to educate. As a game it’s barely there, a circa-Lords of Waterdeep worker placement gig without the variability or escalation. That almost goes without saying. More immediately, though, it has me wondering what we mean when we say a game can be educational — and whether there’s a better way to go about it.