Bloom Town sat on my table for a month before I even glanced in its direction. On the one hand, that’s the peril of sending me an unsolicited review copy. On the other, it’s entirely my fault I hadn’t looked closer. If I’d realized it was designed by Asger Harding Granerud and Daniel Skjold Pedersen, the creative team behind 13 Days: The Cuban Missile Crisis, I wouldn’t have been nearly so truant.
Now that I’ve played it, the short version is that Bloom Town features no brinkmanship, military buildup, or threat of nuclear annihilation. The longer version is more complicated.