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Real Archaeology, Inc.

That thing looks like a bear to carve. Especially for whoever had to chisel the chin.

There’s something jarring about Artifacts, Inc. And yes, I’m talking about how it feels downright peculiar to play a game about archaeology during the interwar period and not be pitted against the Nazi Paranormal Research Division in a hunt over land, air, and sea for the Spear of Destiny, where “Roll a d6 to keep your eyes pressed shut,” is the final challenge.

Instead, Artifacts, Inc. is an entirely pleasant game, one where rival antiquarians might occasionally become kind of snitty with each other, but otherwise behave and don’t go exploding or stealing each other’s stuff. Surprisingly, this works way better than it has any right to.

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