As I wrote last week, the “sandbox Euro” of Feudum is a handsome but troubled youngster. It’s got some great ideas, a slick sense of style, and knows it’s clever. But maybe that’s the problem. For everything it does right, it comes parcel with two exceptions, fussy rules, or instances where it stubbornly refuses to be streamlined.
Still, it’s hard to deny that this dizzying blend of movement puzzle, player-driven feudal holdings, and market manipulation taps into something desirable. The freedom of a sandbox game can be intoxicating, trusting players to pursue their goals with unusual latitude. Where most games offer an intensely curated experience, it’s a joy to be set loose within a set of systems and trusted to sink or swim, boom or bust.
So, as an alternative for those who might be thirsting after something a little more open-ended than usual, what follows are a bunch of my favorite sandbox-style games, ranked in order of their ascending complexity.
“Where have you been for the last couple weeks?” you’ve undoubtedly been asking. Wedding, wedding, new baby (not mine), work, school, wedding. That’s where.
Oh, and I’ve also had a few articles published over at Miniature Market’s Review Corner. First up, Michael Barnes and I debated the merits of Cuba Libre as an entry point into the excellent COIN Series, followed by a discussion about our reservations about Falling Sky: The Gallic Revolt Against Caesar, and why despite those reservations it has become my favorite volume of the series. Meanwhile, I also reviewed Star Trek: Frontiers. Long story short, it’s Mage Knight in outer space with an extra dose of talking. “Darmok and Jalad at Tanagra,” indeed.