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From the Scrap Metal

BAWK! says the phoenix, appearing uncomfortably like an over-plump chicken. BAWK!

Given how many of the things are about growing up, it’s a marvel nobody’s bothered to design a board game bildungsroman.

Space Station Phoenix, Gabriel J. Cohn’s latest foray into Rio Grande’s catalog of games about outer space and dice with custom faces, pitches itself in the opposite direction. What if rather than getting big, you’re asked to first tear yourself down? It isn’t exactly a coming-of-age story. But as someone intimately acquainted with the art of self-flagellation, it sounds like the sort of thing I’d be an instant ringer at.

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