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Mansions of Madness: Blood Ties (Part 3)

... our favorite investigators found themselves in a tight spot. And now, the stunning conclusion...

Last time on Mansions of Madness: Blood Ties...

That is not dead which can eternal lie,
and with strange aeons even death may die.
H.P. Lovecraft, “The Call of Cthulhu”

When last we saw our investigators, things weren’t going well. You should read all about that before continuing on (Part 1, Part 2) . “Ashcan” Pete’s uncle Artimus has made some sort of black bargain, and now that he’s died it’s blowing back Ashcan’s way (“Just my luck,” he mutters repeatedly), who is now trapped between a mi-go and a zombie. Professor Harvey Walters has contracted an otherworldly case of kleptomania. Kate Winthrop and Sister Mary were ambushed by a very suspiciously quiet zombie, and now they’re hiding out in the house at the north of Artimus’ estate.

Is this the end for our ragged band?

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Mansions of Madness: Blood Ties (Part 2)

Kate looks uncannily like one of my cousins.

Our four investigators, searching the Artimus Estate for clues.

West of Arkham the hills rise wild, and there are valleys with deep woods that no axe has ever cut.
H.P. Lovecraft, “The Colour Out of Space”

When we last saw our intrepid investigators, they were about to begin their adventure. Such suspense! This time, we’ll definitely get to see some actual adventuring as they investigate the estate of “Ashcan” Pete’s deceased uncle, who was quite strange. Before continuing, you should probably read Part 1.

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Mansions of Madness: Blood Ties (Part 1)

The oddness of the layout is actually explained in the scenario intro. The old dude who built this place was as mad as a cultist of Cthulhu with nobody to menace.

The "Blood Ties" map, complete with starting setup cards.

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.
— H.P. Lovecraft, “The Call of Cthulhu”

Mansions of Madness by Fantasy Flight Games is about an ancient conflict, between incomprehensible things and a few ignorant people willing to peer into the unknown, and in the process push back the darkness for a few minutes more or lose their sanity. It takes place in the thick of Lovecraft’s (and his inheritors’) fiction, in a vast universe hostile, or perhaps worse, indifferent, to man.

I sat down on Halloween night with my wife, my sister Emilie, and two friends to play through one of the game’s scenarios, “Blood Ties.” This is the story of what befell four investigators as they struggled to uncover the mystery of a blood relative, and the legacy he may have passed on…

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