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Faza vs. Faction Zeta

The orange art is pretty nifty. If very orange.

There’s a familiar formula to cooperative board games. Call it the Pandemic Formula. Every turn, four problems are added to the board. Your character can easily remove one or two of these problems, perhaps three with great effort. Because you’re always adding more problems than you can subtract, the game has a built-in tipping point, a cascade from which recovery is impossible. Fortunately, there’s a solution somewhere. A cure. When acquired, this will nullify the cascade before it ever happens. So the game becomes a balancing act. Chase the solution while delaying the inevitable.

What Benjamin Farahmand’s Faza asks is, what if instead of adding only four problems, each turn adds ten, chases you with a murder-ship, and irreversibly terraforms a patch of the planet?

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