Elegance is tough.
Think about it. If you want your game to be elegant, it needs to have moving parts, but not so many that it becomes a mess, and what’s there must be well-oiled and purposeful. You’ll need clear winning strategies, but no single strategy that trumps all others. Simplicity, but simplicity with depth.
Control, a game ostensibly about time travelers wrestling to escape a rift in spacetime, is elegant. Unfortunately, most people might not reach the point where they can recognize that.