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We All Need Control

This box art? I dig this box art.

Elegance is tough.

Think about it. If you want your game to be elegant, it needs to have moving parts, but not so many that it becomes a mess, and what’s there must be well-oiled and purposeful. You’ll need clear winning strategies, but no single strategy that trumps all others. Simplicity, but simplicity with depth.

Control, a game ostensibly about time travelers wrestling to escape a rift in spacetime, is elegant. Unfortunately, most people might not reach the point where they can recognize that.

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