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And Not a Catacomb in Sight

This cropped image contains more monsters than the entirety of the actual game. Poor monsters.

Whenever you call something a “dexterity game,” there’s one last ambiguity to resolve: are we talking about flicking dexterity or stacking dexterity? For a number of years, Aron West, Ryan Amos, and Marc Kelsey’s Catacombs was the finest examples of the former, equal parts competitive and slapstick. Now West has teamed up with Ken Valles for Catacombs Cubes, which is all stacking and no flicking. But with plenty of excellent stacking games out there, how does it stack up?

I will never apologize for the crime of a good pun.

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