Peter McPherson’s Wormholes seems like the sort of game I ought to enjoy. Beginning from a central station, players venture into the great beyond to make contact with far-flung planets, deploy wormholes to transit from one end of the galaxy to the other in the blink of an eye, and deliver passengers to their intended destination. You’re a space taxi! I can get behind all of that.
So why does it leave me as chilly as a punctured spacesuit?