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Job in Sparta

Hm. I'm trying to disclose that this game isn't out yet, so the details are subject to change. But Wee Aquinas looks like he's just another one of the boys.

Gods & Mortals, designed by William Borg Barthet and Artyom Nichipurov — the latter of whom brought us the excellent Trick Shot and even excellenter Guards of Atlantis II — happens to be one of my favorite things: a total theological dumpster fire. There’s a purity to Graeco-Roman Polytheism, with its wild gods that are best placated or avoided. It isn’t until Hebrew and Christian religion start bellyaching about God’s goodness that the pantheon’s previous badness became — clap your hands between each letter — P R O B L E M A T I C. What does it mean when the Creator places a wager with his court prosecutor for a man’s soul? It means a problem for how we understand the universe. A big spoiled amphora of a problem.

In other words, Gods & Mortals is Greek myth by way of the Book of Job. As you might expect, it’s incredible.

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Everything Minus the Zamboni

the real friends were the elbows that got planted in our snouts along the way

I had no idea what to expect going into the second edition of Trick Shot. Not only because I don’t know the first thing about hockey, but also because I was operating under the assumption that it was a dexterity game.

Here’s the good news: Trick Shot may not let me hurl around a puck by flicking it with a tiny hockey stick, but it doesn’t need to. Designed by Artyom Nichipurov, creator of the stellar Guards of Atlantis, this is even better than my assumptions led me to expect.

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The Gryphon Has Fallen

I have no idea what's going on in this game's fiction, and I could not care less.

Very few games are as cacophonous as Guards of Atlantis II — or as elegant. Are those antonyms? Before playing Artyom Nichipurov’s masterpiece, I might have thought so. We’ve tried our hand at plenty of titles that have aspired to bring the skill and chaos of multiplayer online battle arenas (MOBAs) to the tabletop, a tall order for a genre that takes full advantage of its processing power and leans on reflex for good play. Despite the limitations of the medium, a handful of attempts have been noteworthy. Even excellent.

Compared to the best of them, Guards of Atlantis II is on a whole ‘nother level.

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