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Let’s Smash “Smash Up” Up

This even manages to topple the previous winner of the Best Mash-Up Box Art Award: Small World.

If a box image could sell a game, Smash Up would break sales records.

Ever since prehistoric man daydreamed of riding mastodons to victory over the mighty brontosaurus, there’s been something wonderful and endearing about our crossover fantasies. Fast forward a billion years, and we’ve got Star Trek versus Star Wars, DC versus Marvel versus Capcom, Disney versus Final Fantasy. Children bicker endlessly in “Who would win between…” conversations. Fans gossip about cameos and write reams of bad fiction about romantic meetups between their favorite characters. Even my childhood playtime was dominated by the US Army and G.I. Joes defending the Alamo against the faceless hordes of the LEGO axis. It’s as natural as falling in love with television characters, really.

And that’s what the board game Smash Up is all about — merging two disparate factions into a bizarre alliance and pitting them in a race to overwhelm neutral bases before your opponents do. That means leading an army of leprechaun ninjas in their conquest of the isle of Tortuga, or getting back at the self-righteous dopes at the School of Wizardry with laser-saddled stegosauruses and shambling zombies. Like many crossovers, it’s a fun concept — but does it work? Find out after the jump.

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