Much as I love Fantasy Flight’s line of rune games, the Rune Ages and Runewars and Descents of the world, there’s something faintly desperate about the Terrinoth setting itself, as though it’s terrified of standing out from the crowd. “You want undead? Sure, we got undead. Demons? Yeah, there are demons everywhere. Mechanical men? Of course, we’ve got mechanical men coming out our ears. Pixies? Um, absolutely, we can cram some pixies in there.” In envisioning a world where any manner of creature might appear, there’s hardly any reason to be surprised when it does.
And yet, Runebound, which is on its third edition, is one of the better adventure games out there. The very fact that it’s survived to see three editions is already proof of that.