I know an uncanny amount about divination. Not because I believe in the stuff, mind you. It comes up a lot in my work, both as a practice in ancient religion and as a prominent branch in the history of board games.
So when Chris Chan’s Portents first hit my table, I was fascinated to learn which type of cleromancy it would use. Drawing Roman sortes? The knucklebones and dice oracles of astragalomancy? The fateful archery competitions of belomancy? We haven’t even touched upon the really cool ones. Maybe Portents would let us manipulate shards of coconut, or pour molten metal into water and examine the resultant shape’s shadow, or undertake bean magic. Yes, bean magic. Favomancy. It’s shocking how many forms of geomancy used beans. The possibilities for gamification are endless.
Turns out, Portents is about haruspicy via bird parts. And while any self-respecting haruspex would immediately note that it uses the wrong organs, never fear: this one is about fraudsters trying to out-divine one another.