Look, it isn’t that I don’t have the utmost faith in Seattle design collective Prospero Hall. I do. It’s just that their best games, titles like Horrified and Jaws, have been pitch-perfect distillations of licensed topics. Even How to Rob a Bank had its cartoony heist vibe going for it. Pan Am, on other hand? Since the airline’s bankruptcy in 1991, who’s passing out that license? I suppose there’s a solid probability that the answer is Disney. But why now? Is 2020 the year the Pan Am image needed a boost? Or has someone at the collective been holding onto their sweet Pan Am idea for decades?
Never mind. There are two main takeaways from this one. First, Pan Am is a graceful blend of worker placement, bidding, and stock hoarding. And second, it’s very nearly a commentary on the zombie-like nature of twentieth-century capitalism.