Interrupt me if this is a spoiler, but it’s the factions that do it. Can a review be spoiled? If so, I just spoiled myself.
Neuroshima Hex has been a thing for a while now. Ten years, in fact. When it first appeared on the scene, Portal Games was much smaller than it is now, and Michał Oracz was just beginning to show his prodigy-levels of cleverness at creating distinct factions. In essence, Neuroshima Hex was the broadside that started the war. After all, this was before his wonderful Theseus: The Dark Orbit and the brand-new Cry Havoc, both of which are all about the way their various factions intersect, clash, and resolve their differences. Usually by shooting or eating each other. Sometimes both.
Now it’s ten years later and Neuroshima Hex is still going strong. And I’m going to tell you why it’s the raddest abstract tile-laying game on the market.