Sometimes when I’m feeling anxious, I’ll wander over to the NASA page to look at the most recent images coming in from the Hubble Space Telescope. There’s something about two galaxies colliding that makes my problems seem small by comparison. I’m not joking. The sheer enormity of the cosmos is utterly calming.
With Cosmogenesis, Yves Tourigny sets out to present only a small slice of the cataclysm of creation that is our universe. As with my Hubble pics, I’m enchanted despite its shortcomings. Even more so because, somewhere behind the colliding debris, Cosmogenesis is about the interrelationship of all things.
I’m under no illusion that Babylonia is a perfect game. Far from it. The map has too much detail. Don’t mistake this for a nitpick. The only thing more frustrating than thinking you have one more hex with which to surround a city only to realize the hex in question is beyond the edge of the map is when you realize you’ve misapprehended whether you were looking into the waters of the Tigris and Euphrates or a patch of shadow on the riverbank. In a tile-laying game, these things matter. I might even go as far as to say the map would look better had it been barely illustrated at all, except that would make me sound like Don Draper mooning over a Hershey’s bar.
Everything else, though? Perfection. I’d even call it Reiner Knizia’s finest work. Let me tell you why.