Blog Archives

Clickbaiting Era: Medieval Age

The haunting ghosts of expansions past, present, future, and extradimensional.

Era: Medieval Age has staying power. Since reviewing it a year and a half ago, it’s been on constant rotation at our home. Now it’s received a major expansion and a few collector sets. Rather than write the same thing all over again, this seemed like an appropriate time to instead pen thirty-two mini-reviews of every building in the game.

Why? No idea. This just happened.

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Roll Through the Equal Rights Amendment

The Equal Rights Amendment of 476-1492CE basically just says, "Nope."

Matt Leacock may have gained public acclaim thanks to Lunatix Loop and Knit Wit, but I must confess a heterodox belief that Pandemic, Roll Through the Ages, and Forbidden Desert will eventually be recognized as his more influential designs. Consider Era: Medieval Age as a prime example. As a successor to Roll Through the Ages it sheds the system’s slimness for a small hill of plastic, but it also happens to be a near-perfect dice game.

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Monks in a Funk

That's, uh, not how stained-glass faces look.

To discover how I feel about Andreas Schmidt and Michael Kiesling’s Heaven & Ale, you don’t have to look much further than the rulebook. On the very first page, you’ll find the usual list of components. Here are some barrels. Monks. Sheds. Yeast and hops, barley and wood. Everything a monastery needs to brew enough beer to wash away the sting of losing Lindisfarne.

Turn the page, however, and all that stained-glass prettiness is scrubbed until all that remains is a blank pane. No longer are the resources barley and water and yeast; they’re yellow and blue and white. Gone is the veneer of monastic life, and certainly missing is the whole “brewing beer” thing. Trappists living the Rule of St. Benedict? You might as well be stevedores living the rule of finish loading these shipping containers by five p.m. or bust.

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