Blog Archives
Best Week 2015: The Index
Once again that sad moment is upon us. Best Week 2015 is over, leaving us with nothing to do but say goodbye. Below are links to each day’s catalog of the best games of the year. Just click any of the pics to be magically whisked away to the correct list. Until 2016’s compilation, take care of yourselves!
Best Week 2015, Left Over!
Some games simply can’t be categorized, especially when the categories are as subjective as Best Week 2015’s have been. To make sure all the greatest games of the year get their due, what follows are the best that didn’t quite fit anywhere else.
Best Week 2015, Surprised!
I’m not one for complaining about my moonlighting as a critic. Mostly because it always comes across as sort of “I play too many games, it’s so hard. So hard! How can anyone even begin to comprehend my plight? Nobody but me can write these words, nobody.”
On the other hand, my life is super hard & stuff. For example, when you play well over a hundred new games every year, some of the sheen will inevitably wear off. Which is why a particularly good game — one I didn’t see coming — can be such a delight. Here are ten examples.
Best Week 2015, Overlooked!
With so many games releasing each year, it’s inevitable that some of the best will slip through the cracks. Today is about those lost souls, the bright crazy children who dwell at the periphery.
Of course, the danger of not paying all that much attention to the prevailing hotness is that I could be completely wrong about some of these. For all I know, this might as well be a list of the ten most popular games of the year. My only criteria are: one, that the games in question must be superb, and two, that I haven’t heard much about them.
Best Week 2015, Consternated!
On occasion I grow frustrated with the state of our hobby. Specifically, with the critical side of it. About a month back, maybe two, somebody was upset over one of my reviews. It was for a game I had found interesting and thought-provoking, though certainly not “fun” in the traditional sense of the word, the sort of thing I was glad to have played a few times but never intended to return to. As I conversed with this critic of critics across a handful of emails, we finally got to the bottom of his complaint.
“You never said if it was FUN,” he wrote. “A game should be fun, period. If you can’t tell me if it was fun, you should not write a review.”
Absurd. Just as I can read a book for many reasons, or listen to a piece of music for many reasons, or watch a film for many reasons, so too can I play a game for many reasons. I can play a game because it’s fun, absolutely! But I can also play a game because it educates me in some way, or brings people closer together, or provides an experience that sparks my imagination, or shows off something innovative. I can play a game because it makes me sad. And to me, that is fun.
That’s what today is about. What follows are ten of 2015’s best games that I probably wouldn’t describe by simply slapping the adjective “fun” over the top. Instead, I found them interesting, or innovative, or enjoyable with some provisos.
Best Week 2015, Rebaked!
Sometimes, things take a couple tries before they hit their stride. Best Week, for instance, which was originally a passing flight of fancy but has morphed into one of the most-anticipated and best-read internet series of all time. No, you can’t see the numbers on that. They’re confidential for reasons of national security.
On occasion, even good board games need a second chance. Which is why our First Day of Best Week 2015 is celebrating the year’s best rehashes, the titles that were better the second time around, and the games that morphed into something entirely new — and better.
Lords of Waterdice
All too often, worker placement games cast their players as glorified clerks, a few tall steps removed from the action. Take Lords of Waterdeep, for instance. Despite being a reasonably solid game, its main attraction — that static resources were replaced with heroes and scoring was accomplished by completing quests — was something of a ruse. A purple cube might have represented a wizard, but it never behaved like anything more lifelike than a block of wood splashed with indigo dye. A quest might have claimed you were undertaking a dangerous venture, but as long as you showed up with the right team, success was guaranteed.
There are plenty of recent worker placement games that sidestep this problem. And now Champions of Midgard can be considered one of them.
Shoot the Moongha
With a title like Moongha Invaders: Mad Scientists and Atomic Monsters Attack the Earth!, you know what you’re going to get. At least in general. You won’t be managing any trains, that’s for certain.
There’s Gold in Them Thar Hills
There are five resources in Gold West, and every turn shoves about a dozen ways to use them in your face. And yet, Gold West is also one of the year’s simplest, most streamlined titles.
Don’t believe me? I’ll prove it by the most unlikely method possible: by running you through the rules.
Motel 666
The Bloody Inn is about as soothing as it gets. Set in a quaint village in 1831 Ardèche, it’s about operating a pleasant little countryside inn, providing room and board for passing travelers. Eventually, you might add new annexes for your guests’ comfort and edification or have comical run-ins with passing law enforcement officers.
Then you single out your wealthiest guests, murder them, stuff their lifeless bodies beneath the annexes you’ve built, steal all their money, and launder it until you’re filthy rich.
Okay, so that took an unexpectedly grim turn. I suppose the “bloody” in the title should have been a tip-off.





