All too often, worker placement games cast their players as glorified clerks, a few tall steps removed from the action. Take Lords of Waterdeep, for instance. Despite being a reasonably solid game, its main attraction — that static resources were replaced with heroes and scoring was accomplished by completing quests — was something of a ruse. A purple cube might have represented a wizard, but it never behaved like anything more lifelike than a block of wood splashed with indigo dye. A quest might have claimed you were undertaking a dangerous venture, but as long as you showed up with the right team, success was guaranteed.
There are plenty of recent worker placement games that sidestep this problem. And now Champions of Midgard can be considered one of them.