There are certain missteps freshman designers struggle to avoid. Take Oros, the first title from Brandt Brinkerhoff. Set on an archipelago bristling with demigods and volcanoes, Oros leans into its first-timer gaminess right away, offering upgrade tracks that don’t always feel fully-baked, complex interactions between its shifting islands and floes of lava, and persnickety rules that are guaranteed to slip through the cracks. It’s as scattershot as its shattered seascape.
For all that, it’s also as refreshing as a sea breeze. Let’s pick into why that is.