Category Archives: Board Game

Looney Pyramids, Part One: Nomids

I like this weird art.

My curiosity for Andrew Looney’s pyramid system began with the discovery of Pyramid Arcade on the shelf of a local game store. Twenty-two individual titles, all crammed together like the stacked pyramids that have been the system’s hallmark for a quarter century. The set was so overpriced that it sat there for three years, unpurchased by me or anyone else. According to the owner, somebody eventually stole it. I’ve pined over might-have-beens ever since.

But time heals all wounds. To make the system easier to break into, Looney recently issued four sets of his famed pyramids, ranked in order of ascending complexity. Today we’re looking at the introductory box. And let’s just say, as far as relationships go, this one’s off to a rocky start.

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Beyond the Technology Tree

That's not the sun.

For decades games have noodled over how to represent technological progress. Tracks? Random cards? Kitsch that doesn’t bear any connection to its stated purpose? Sorry, that last one was a dig at Tapestry. I’ll never pick on it again. Promise.

For Beyond the Sun, Dennis Chan goes with the technology tree. A sturdy favorite. Reliable. Dull, even. Except in this case, Chan has done the unexpected by introducing something new to the idea: a pulse.

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Who Killed Detective?

I'm so bored of this review, and I'm writing the first alt-text.

It’s no secret that I was mixed on Detective: A Modern Crime Board Game. Here’s my alibi. Sure, you could pin some slight motive for revenge on me. It was wordy in a way I found personally offensive. The interconnected cases were thick like a ball of old cheese. And sure, not every function of its app was what you’d call obvious. But kill? Who, me? C’mon, officer. It was a fling. I haven’t even thought about Detective in two years. I’m back together with the wife and everything.

You wanna know who I think killed Detective? I’ll tell you.

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The Vindication of Chicken Little

When the aliens come, I want it publicly known that I'm willing to battle them from the comfort of my Minority Report command interface.

By this point, Tomas Uhlir’s Under Falling Skies has some minor history to it. Originally the winner of the 9-Card Nanogame Print & Play Design Contest, it was later developed and released by Czech Games Edition during the early weeks of social distancing. At the time I was taking advantage of my newfound loneliness to wrap up a few other solo titles. Put simply, I missed out. Now that CGE has given it a full release, I’m rectifying my omission by shouting the truth from the rooftops:

This is one of the finest solitaire games I have ever played.

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Depends on the God, I Suppose

Gods Love [Insert Hot Setting]

If God really loved dinosaurs so much, the big guy wouldn’t have treated them to an asteroid sandwich. In that regard, Kasper Lapp’s Gods Love Dinosaurs is a piece of revisionist theology. The divine course of history thrown into schism, the natural order turned on its head, all to placate the feelings of dinophiles.

As a plaything, though, it’s reasonably charming.

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More than Surviving

Yes, it's quite pretty.

It’s possible to play Thrive faster than it will take you to read this review.

Yes, that might be a statement of how quickly I have lost. What of it?

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Introducing the Zenobia Award

Wee Aquinas is intimidated.

History is big. So big that it belongs to everybody. Every individual, no matter their background or identity, connects to history in unique and important ways. So why do historical board game designers seem to fit the same mold? You know the type. White, male, straight, usually academic, often a part-time dabbler in spurious facial hair.

We’ve wondered the same thing. Which is why we’re pleased to announce the Zenobia Award, a board game design contest for underrepresented groups.

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Home for the Hollandays

I hope I don't need to explain how appropriate it is that Toledo is the unfortunate sandwich between angry felines and snitty politicians.

In a few days, Hollandspiele will be launching their annual holiday sale. True, I could provide recommendations. I could talk about how the games published by Tom and Mary Russell make consistent appearances during Best Week. I could talk about how it’s important to support independent publishers.

But I won’t.

Because instead I’m going to review some of the freebie games that Tom and Mary have included over the past couple of years — and the one they’ll be including this year. Oh yes.

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Planet Trashpocalypse

Don't be fooled, it's John Romero behind there.

When I call Sandy Petersen’s Planet Apocalypse “trash,” please don’t take it as an insult. I mean it in the same way as when I call Petersen’s previous game Cthulhu Wars “trash,” or the 2001 action-adventure film The Musketeer “trash.” These things, these artifacts of culture, they were never going to escape the dumpster. So instead, they leaned into it. They wrapped their feet in banana peels and armored themselves with spent diapers. They forced Tim Roth to swagger around in leathers and feathers, wearing that eye patch, speaking those lines. That’s their whole appeal. To be so bad that they circle around on themselves, like the fathomless plains of hell, venturing not quite into the territory of good, but perhaps into worth a laugh.

I may have tipped my hand there. Oh well. At least I have some serviceable pictures of the game’s miniatures.

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Babbling for Babylonia

I want to go to there.

I’m under no illusion that Babylonia is a perfect game. Far from it. The map has too much detail. Don’t mistake this for a nitpick. The only thing more frustrating than thinking you have one more hex with which to surround a city only to realize the hex in question is beyond the edge of the map is when you realize you’ve misapprehended whether you were looking into the waters of the Tigris and Euphrates or a patch of shadow on the riverbank. In a tile-laying game, these things matter. I might even go as far as to say the map would look better had it been barely illustrated at all, except that would make me sound like Don Draper mooning over a Hershey’s bar.

Everything else, though? Perfection. I’d even call it Reiner Knizia’s finest work. Let me tell you why.

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