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Ode to the Depot

I considered writing a poem about the depot, a real paean, but this week has already featured some very bad internet poetry thanks to a particular idiot billionaire.

Here’s a question for you. What do Oltréé, The Plum Island Horror, The Struggle for Zorn, Earthborne Rangers, Sleeping Gods: Distant Skies, Striking Flint, The Mandalorian: Adventures, Mass Effect: The Board Game: Priority: Hagalaz: Subtitle, and The Lucky Seven all have in common?

That’s right: they’re all solitaire or cooperative games from the past year that I broadly enjoyed that are too easy to win. Time and time again, I sit down at the table spoiling for a fight, thinking I’m about to get thrashed by the approaching tsunami, that it will take all my guts and endurance just to keep my head above water, and instead I roll the storm like a steamroller over a kiddie pool. Sure, in the past I may have groused about Antoine Bauza’s Ghost Stories being too rough on my delicate sensibilities, but this is an over-correction. Sometimes I want to be punished. Give me Slay the Spire. Give me Halls of Hegra.

Or give me the depot. This is a one-card expansion for The Lucky Seven, included in copies of the second printing, that Zach Barth sent over along with a copy of his next game, Chemistry Set. Too bad for Chemistry Set, because this singular addition has gotten me playing The Lucky Seven more obsessively than the first time around.

I’ve never reviewed just one card. Roll out, squad.

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The Unlucky Eighth

I don't think "tactical" means anything anymore.

Even though he has only the sole credit to his name on BoardGameGeek, it wouldn’t be fair to call Zach Barth a newcomer to card game design. While his studio, Zachtronics, was perhaps best known for its high-concept engineering and programming titles like SpaceChem and Infinifactory, I was more preoccupied with his solitaire offerings. When it comes to a simple deck of cards, Barth displays an ear for riffing on established designs, producing new and more interesting versions of FreeCell, cribbage, and one of the most devious solitaire games I’ve ever had the pleasure of suffering through, a ditty by the name of Fortune’s Foundation that wields a tarot deck like a rusty knife.

So it’s safe to say that Barth knows solitaire card games. Now that Zachtronics has been shuttered, it seems he’s shifting his attention from digital to tabletop. The first project of his design collective is now out. It’s a solitaire card game. Bet you didn’t see that one coming. Here’s one better: unlike his previous solitaires, this one isn’t quite like anything else. It’s sharp. It’s punchy. It plays in about ten minutes. It even opens with a bona fide gag.

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