Blog Archives

Cthulhu Wars Fhtagn!

Even the header cannot be contained in the regular boundary. It issues forth, consuming every pixel of space available.

Since the dawn of time, when we yet believed the stars were fireflies caught in the thatched ceiling of the nighttime sky and fire was a newfangled contraption not quite trusted by the older generation, a single question has nagged at the back of Man’s mind:

Who would win in a fight between Cthulhu, Nyarlathotep, Shub-Niggurath, and Hastur?

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The Big Crunch of Little Microcosm

Erm, Microcosm... you've got a booger.

You’ve probably heard of the Big Crunch, the theory that the universe will eventually realize that continual expansion is so last eon, and will instead reverse its direction and collapse into a single gravitational singularity.

Eminent Domain: Microcosm is sort of like that, but for card games. And it probably hurts less.

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Game of Shadow Thrones

My sole regret with not using the box art's main picture is that it seems to feature Patton Oswalt as a fat little king on a throne.

When you play the game of Shadow Thrones, you win or you die. Or you come in second place but you’ve recruited so many agents on the victorious side that you kind of win anyway.

Come along, I’ll explain.

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Elsewhere: A Fistful of Dinero

Despite this being a terrible eyesore, I sort of like it better than the game's actual box art.

Another month, another writeup over at the Review Corner! This time it’s Charlie Theel’s A Fistful of Dinero, a genre mashup about shooting the fluff out of a dusty saloon. You can read about it right here, though I recommend tabbing between the review and the pictures I’ve stashed below.

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Sometimes “Tiny” Ain’t a Compliment

TED: The only game where you defend a Kingdom from a dragon with a fortune cookie for a torso. Let that sink in: the ONLY game.

“Tiny” and “Epic” very rarely go together — usually only during my annual checkup. However, Gamelyn Games has been carving out a niche for themselves with the diminutive and monumental, and their previous game, Tiny Epic Kingdoms, was a pleasant little experience perfectly suited for casual fare between the main courses of a game night. Its spiritual sequel, either a solo or cooperative game this time, is better suited for a lonely night on the tundra. If you’ve brought a match, at least you’ll have a way to keep warm.

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Cold Beer, Hot Lights: 2045

That's how I look when I play baseball in my imagination.

The only hit I ever landed in baseball was against a robot. Yes, it was a pitching machine; yes, it gave me the confidence I needed to stride right up to the plate during our next game and swing away; yes, I got beaned in the helmet and walked to first. So it would be safe to say that baseball isn’t my thing. When I overheard someone talking about Arnold Rothstein’s 1919 World Series fix, I figured that was the coolest thing that had ever happened to baseball. If gangsters were more regularly rigging the game, I might consider following it.

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Old Blades, New Ideas

Alternate Title: "The Blades Themselves." Mostly because I love the First Law trilogy.

Millennium Blades is a game about a group of friends playing a game called Millennium Blades. And while you might think I’m being sort of a jackass since any game can be described that way (“Uno is a game about a group of friends being too bored to play anything but a game called Uno”), you’d actually be wrong. Because Millennium Blades really is a game about playing a game. And that game is called Millennium Blades.

Hold on, let me explain.

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Argent: Big & Tall

Much as I love the Indines art style, this character (Sophica Sentavra) makes me feel like I'm about to play a rousing game of RISK 4000 or something.

Argent: The Consortium was my favorite game of 2014 — which, sure, was a bit of a cheat, considering it didn’t release until early 2015. But such is the perk of being a gentleman thief who only targets overseas board game warehouses.

The base game was packed with variety. There were tons of treasures, spells, and supporters, certainly more than you could see in a single game. Every single room and even the workers who carried out your bidding came with an alternate B-side. Between the myriad possible university combinations, powers, spells, and victory conditions, it was possible that every game would be different in some way.

To that end, if you had asked me if Argent needed an expansion, I would have laughed in your face, spittle soiling your eyebrows. Now, I can’t imagine playing without Argent’s first full expansion, Mancers of the University. So what’s the deal?

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Fief: Chocolate and Raspberries Edition

Historically they would never put their flags atop spears like that, because it was a well-known fact that the spear would pierce the flesh but the cloth would staunch the bleeding. Once again, board games lose to history.

The vanilla edition of Fief: France 1429 already contained about 76 things to keep track of at once, so it’s only natural that it should already have five expansions to round that number out to an even hundred. All including the biggest of these expansions arrive in a small package, but even the smallest wants to add a whole mess of extra things to one of the busiest games I’ve played in recent memory.

Since adding the expansions presents almost as much difficulty as learning the base game itself, let’s talk about all five, what they do, and whether they exacerbate or alleviate Fief’s madness.

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Love and Hate in the 15th Century

Fief: a Jane Austen romance set in the wrong country and century, by the look of things.

I’m a historical kind of guy. I like my women in hennins, the sleeves of my cote-hardie decorated most ostentatiously, and my games to reflect the harsh realities presented by merely getting dressed on any given morning in the 15th century.

With that in mind, Fief: France 1429 ought to be the greatest game I’ve ever played. Instead, I’m prepared to make two completely true statements:

1) I absolutely hate Fief.

2) I absolutely love Fief.

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