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Bugpope and Spacegirl Hijack a Starship

Meet BUGPOPE and SPACEGIRL, the best friends and nemeses that ever were in space or popery.

There’s nothing quite like breaking into places where you don’t belong. Between Mind MGMT, Sniper Elite: The Board Game, and Specter Ops, the last few years have offered a wealth of options for ne’er-do-wells.

At first glance, though, Gale Force Nine’s Starfinder: Pirates of Skydock, designed by Dylan Birtolo, Josh Derksen, and Thomas Gofton, has more in common with Donald X. Vaccarino’s Infiltration. Mostly because your moves are visible to the entire table and the aesthetic is oh so very neon. More than that, it comes loaded with a sense of distrust for your so-called teammates. As a crew of pirates attempting to highjack a capital spaceship, there’s plenty of incentive to bury a shiv in your crewmate’s backside.

Or so the game wants you to think. Around these parts, the Pirates of Skydock are infamous for their passive-aggressive snittiness.

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