Here’s the drill: as started in the previous installment, my gang of puckish rogues has been playing through Risk Legacy and surviving to tell the tale. However, we’re telling everything, and Risk Legacy is one of the few board games in existence that actually suffers when spoiled — so take heed, because today we’re looking at how the game changed when we triggered the opening of a pair of the envelopes taped to the inside of the box, and once you know what’s inside, there’s no going back.
People who like Risk fall into one of three categories:
(A) Those who flavor their poison with a heaping dose of nostalgia. It’s okay, I’ve done it too.
(B) Those who are wrong and/or new to the world of board games.
(C) Those who like Risk Legacy.
Risk Legacy has been out for a while, and I’ve avoided talking about it because to talk about it is to, well, ruin it. Still, it’s been out for almost two years, and its creator, Rob Daviau, has recently announced SeaFall, a spiritual successor that will have the benefit of being born apart from the series-mishandling clutches of Hasbro. Which is to say, it now feels like time. Time to talk about Risk Legacy, about why it’s possibly the single most innovative board game to come along these last couple decades.
Though be warned: while this first installment won’t spoil anything important, future accounts will chart my group’s course through Risk Legacy’s fifteen successive battles, and may very well become more illuminating than someone looking to experience Risk Legacy for themselves might like. This is a game best experienced firsthand; this series is for everyone else, who knows they won’t get that chance. You’ve been warned.