There’s something fishy going on with Mountains of Madness, and I’m not talking about the Innsmouth look. Rather, it’s the sort of game that seems determined to pull in multiple directions at once. On the one hand, it proposes a serious take on H.P. Lovecraft’s most recognizable work, complete with eerie illustrations, a map that promises that unknowable mysteries will be unveiled upon summiting its highest peak, and not even one disproportionately attractive librarian toting a tommy gun.
On the other hand, it’s also a real-time puzzle game that makes you speak with a foreign accent, pet a neighbor’s face, and stand on your chair. Which is to say, it’s got a tonal problem the way Lovecraft had a compare-nonwhites-to-animals problem.