Come to hear about Jeff Warrender’s The Acts of the Evangelists, stay for the rambling discussion about New Testament scholarship. Or don’t. Stay away, all ye who fear extended chats about religion, independent publication, and games as devotion.
I’ve been pondering the idea of game design as devotion. In the centuries leading up to the Renaissance, so much European and Near Eastern art and entertainment was principally religious, drawing on shared stories, imagery, and even, one hopes, depth of feeling. Could the same be true of a board game? We have yet to realize the extent of what cardboard might express, although the medium seems better suited to models than emotions. There are, however, exceptions. Ben Madison’s awe at the sweep of Christian history in The Mission. Amabel Holland’s short-tempered but sanguine Nicaea.
And now, Jeff Warrender’s depiction of the composition of the gospels in The Acts of Evangelists. It would be a mistake to dismiss this one out of hand.