Blog Archives

Theodolite Not Included

"Happy accidents," he says, scrawling a billion flesh-hungering orcs into proximity near the helpless village.

If you’re anything like me, your attitude toward the roll-and-write genre has charted a course from, “Oh, this is neat, and we can all play at the same time!” to “Hm, is this a way of tricking me into showing my work on my seventh-grade algebra homework?” to “Okay, that’s enough of these things.” At first I wondered how long a pad of 100 sheets could possibly last. What a fool I was to think it would stop there.

That said, Cartographers may be the first R&W since Welcome To that hasn’t driven me to mindless groaning.

Read the rest of this entry

The World’s First Real-Time Bar Fight Sim

If I had to pick, I'd be the teacup dude in the background.

The good ole saloon fight was basically the Old West equivalent of boardgaming. Feel free to fill in the blanks of this metaphor on your own.

Enter 7-Card Slugfest. This isn’t the first game to tackle the “bar fight” as its subject matter, though it’s definitely the first real-time bar fighting game. Y’know, short of actually punching someone in the face in a bar, because that gets pretty real-time too. 7-Card Slugfest is much less likely to end with a hospital visit, though anything’s possible when it’s set in the Level 99 Games World of Indines, which as far as I can tell is a colorful fantasy universe where everyone is perpetually pummeling everyone else in the face, whether Street Fighter-style in the BattleCON: War/Devastation of Indines games, as 8-bit phalanxes in Pixel Tactics, flicked discs in Disc Duelers, or, in this case, as a hot mess of raging testosterone in a poorly-lit tavern.

Read the rest of this entry