Category Archives: Podcast

Space-Cast! #52. Fellowship of the Trick

If you were to ask Wee Aquinas, Wee Aquinas would say that this is the stuff he is about.

Transforming a work of literature into a trick-taking game is no mean feat, especially when that work is as influential as The Lord of the Rings. Today, we’re joined by Bryan Bornmueller, creator of the trick-taking versions of both The Fellowship of the Ring and The Two Towers. Listen in as we discuss our background with both Tolkien and trick-taking, the difficulties of adaptation, and what’s coming next.

Listen here or download here. Timestamps can be found after the jump.

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Space-Cast! #51. Mori, Zucchini, Napoleon

Wee Aquinas finds this gentleman's uniform quite fetching.

Ah, Napoleon. Old Boney. Roll’n’Bones. The Bone Zone. The guy’s got a lot of nicknames, and even more board games! The latest, and one of the most intriguing, is Battlefields of the Napoleonic Wars, codesigned by Paolo Mori and Alessandro Zucchini. Today on the Space-Cast!, we dive into the creation of this approachable hex-and-counter title, including its creators’ aversion to combat results tables, their choice of battles, and why they decided to publish under their own label.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #50. City of Six Amabels

Wee Aquinas once talked to aliens.

Not many board games are as mysterious as City of Six Moons. Is it a puzzle? A working board game? A grift? To answer those questions and many more, today we’re joined by Amabel Holland to discuss her oddest title yet, the joys and perils of translation, and her recent efforts to preserve board games that have fallen out of fashion.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #49. A Vantage on Vantage

Wee Aquinas is jealous of that dude's band-aid. There were no band-aids in the thirteenth century.

By now you’ve likely heard of Vantage, the ambition first-person exploration game about surviving and thriving on an alien planet. For today’s Space-Cast!, we’re joined by Jamey Stegmaier to discuss the eight-year inception, development, and eventual appearance of this wonderful and strange artifact. Along the way, we discuss Vantage’s inspirations, how design constraints can engender greater freedom, and games within games.

Listen over here or download here. Timestamps can be found after the jump.

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Space-Cast! #48. Compiling

FIRE. Wee Aquinas knows it well. It is the proper element for dealing with heretics.

Computers! They’re always doing pesky things like falling in love. For today’s episode, we’re joined by Michael Yang to discuss Compile, his hit lane-battler that sees two rival programs compete to expand their nascent sentience. Along the way we discuss the game’s inception during the pandemic, the joys of nailing that first pitch, and the heartbreak of having your publisher dissolved by venture capital.

Listen here or download here. Timestamps can be found after the jump.

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Space-Cast! #46. Screaming Sherlock

Wee Aquinas didn't find Scream Park all that scary. Then again, the 13th century is way scarier than any haunted house. It's the haunted house of centuries.

Is Jono Naito-Tetro a designer? A collective? A publisher? ALL OF THE ABOVE? On today’s Space-Cast!, we sit down with Jono to chat about a wide range of exciting titles. From the creative crime-sleuthing of Here Lies to the garbled transmissions of Signal and the unexpected antagonists of Scream Park, join us as we dig into what makes DVC Games one of the most exciting independent publishers operating today.

Listen here or download here. Timestamps can be found after the jump.

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Space-Cast! #45. Kelly House

Wee Aquinas is reasonably progressive for his age.

Molly House! There’s a good chance you’ve heard of this recent release about queer joy in 18th-century London. Today we’re joined by Jo Kelly to discuss the origins, development, and challenges of creating such a game, including the perils of “emotional hit points,” the difficulties of representing queer joy, and why it’s so important that betrayal was included as an in-game option.

Listen here or download here. Timestamps can be found after the jump.

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Space-Cast! #44. Enlightened

Wee Aquinas has opinions about this guy's historical contributions.

The Illuminati! Aside from being a cabal of lizard-people who rule the world through the United Nations, they are now also the topic of a board game, Pax Illuminaten. On today’s Space-Cast!, we’re joined by designer Oliver Kiley to discuss three very different histories of this secret society.

Listen here or download here. Timestamps can be found after the jump.

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Space-Cast! #43. Unstuck in Time

Wee Aquinas does not know what this is.

In 1956, not-yet-famous author Kurt Vonnegut unsuccessfully attempted to publish a board game. That game, GHQ, was then stored in a box for decades until designer Geoff Engelstein read about it in a biography and began the long process of restoring this historical artifact. On today’s Space-Cast!, we sit down with Geoff to discuss how GHQ traveled across time, its surprising innovations, and what it might say about Vonnegut’s efforts to contextualize his wartime experiences.

Listen here or download here. Timestamps can be found after the jump.

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Space-Cast! #42. The Twilight Cardboard

Wee Aquinas has that judgy look in his eye.

On today’s Space-Cast!, we’re joined by Pako Gradaille to discuss his recent board game Onoda, about the Imperial Japanese officer who continued to wage the Second World War for nearly thirty years on the island of Lubang. Along the way we discuss why Gradaille was drawn to Hiroo Onoda, how board games can express alienation and discomfort, and both the necessity and perils of ambiguity in art.

Listen here or download here. Timestamps can be found after the jump.

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