Category Archives: Indie

Objects in Space: Cargo Commander

Did you know that an anagram of "Cargo Commander" is "Mecca Dong Armor"? It's true! And now you know how desperate I was to find a title for this article.

I think there’s something terribly romantic about the notion of being a space scavenger. I’m not sure where the feeling comes from — the fringe living of Firefly (who doesn’t want to be Mal Reynolds?), the dark intro cutscene to the original StarCraft, my inborn love of sorting through tremendous piles of rubbish… regardless, Cargo Commander from Serious Brew has been scratching the itch.

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Hotline Miami: Your Finger, Your Smiling Mouth

Please don't read these alt-texts until you're done with the article. I'm trying to do something here!

Be warned, this will get sticky. Violence generally does. You might be thinking you have some experience with this sort of thing, but I can assure you that no, you do not. And if we’re going to do this, you need to do exactly what I tell you, exactly when I tell you. No excuses or deviation. Just try not to think too much.

You’ve been warned. You may click “Read More” at this time, but remember, it’s your choice, your finger. Don’t blame me.

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Let’s Do This, Politics: Strategery 2012

Dulé Hill and my grandpa battled over the White House?

Aw, you might almost believe they’re buds.

As I write this, there’s a political cottage meeting taking place next door. It’s about some local stuff that’s been balkanizing our typically-serene and friendly suburban neighborhood into factional compartments locked in an arms race to get up the most “Vote Yes” or “Vote No” posters. It’s a real shame, especially since both sides are motivated out of a desire to preserve our little corner of the valley that we live in, and I suspect that the divisions created these last few months will last years beyond the actual upcoming vote. I was invited, though somewhat grudgingly, and failed to attend due to a bout of ambivalence.

And then, something happy happened. Frustrated — by this local kerfuffle, by the noise around yesterday’s presidential debate, by et cetera —, I decided to get even more frustrated by playing a game that looked like it was going to be more fuel on the already-unwelcome fire.

You know what? I’ll be damned if it didn’t help. I’m feeling right as rain. Thanks, Strategery 2012: Right Makes Might. You rock.

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Pardon the Intrusion 2

When I showed Herr Wortspiel Präsident this article's title, all he could mutter was, "Wir sind ruiniert..." No idea what THAT meant.

Riding a wolf into battle against evil!

Look, I’m going to drop any pretension of objectivity here. I love Intrusion 2, a brilliantly fun little romp from Aleksey Abramenko, author of Intrusion 1 (I assume). And I’m going to tell you why, in a sonnet:

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The Walking Dad: Starved for Help

This image holds the SB! record for SB!'s hungriest header yet!

Lee tries to decide which snack to eat while waiting for tech help.

Once again, we here at the Space-Biff! Aerodrome have invited Lee Everett, protagonist of The Walking Dead, to come and review the game for us. Today he’s going to tell us about his experiences with Episode Two: Starved for Help. Take it away, Lee!

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The Walking Dad: A New Day

Ah, let's hope SB! never stops covering games that look better in motion than as screenshots.

A diorama of Atlanta.

Hi there, loyal Space-Biff! readers! Today we have something special planned—a guest review/impressions piece from a dude named Lee Everett. Lee is going to tell us all about the first episode of The Walking Dead, despite the obvious conflict of interest that arises from him being its protagonist. Oh well. There’s no such thing as an objective review, anyway! Find all about his adventures right after the jump!

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Revved for FTL

Or maybe your family was more into Law & Order than Star Trek, which is basically just as bad.

If this image hasn’t already made you uncontrollably excited, you may have missed out on childhood.

The Federation has had a bad year. Taxes are down, overheads are up, and to top it off the Rebellion has begun a massive assault with an aim to topple the (generally benevolent) government. Enter The Kestrel, which stores data that is crucial to the survival of the Federation, and the Rebels know it.

So begins FTL, the upcoming indie game from Justin Ma and Matthew Davis. I’ve been playing a fair amount since it entered closed beta, and I suspect it’s going to be one of the best indies of the year.

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Tiny and Big: Channeling… Portal?

Take your vitamin D, kids.

Tiny begins his quest to reacquire his grandfather’s legacy: underpants.

This feels a bit insane, but I’m going to go out on a limb here. I could tell you that I finished Tiny and Big: Grandpa’s Leftovers last night, but that would only be half of the matter. I also started it. I played it in a single sitting. It took a little over three hours. I didn’t set any records, though I found most of the recorded collectibles and only got stumped twice in the process. And I loved—loved, and I emphasize that because I didn’t expect it—about 170 of my 192 minutes with it (numbers approximate).

The last game to have that effect on me was the same one that I kept thinking about while playing Tiny and Big. I’m referring, of course, to Valve’s masterpiece, Portal.

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A New(b) Zero

As you can see, you can batter the structures with your weapons. This is how you win; but it turns out the tall towers in the middle don't do anything but block angles of fire onto other structures. I was only informed of this after making four or five missile runs on the right tower.

A battle rages over and around the AI island in A New Zero.

Some days I wake up in a curmudgeonly mood, indignantly refusing to play anything newer than the original Far Cry or some Sega 32X classics. Thank goodness that on the most recent of those days (Monday), I got a helping hand from SB! bros-in-arms Digital Pariah and Alikchi, who tossed a smelly potato sack over my head and hauled me off to a remote location to try out A New Zero, a fascinating game-in-progress from Cryptic Sea. The curmudgeon inside me was temporarily contained by its joyous recipe, milled from recognizable influences into something interesting and yummy.

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Some Thoughts on Indie Game: The Movie

Nah, not really. But it's a cool image.

The sneakers-from-a-wire of our generation.

I intentionally avoided reading much about Indie Game: The Movie, though what little I heard was enough to establish two things: one, that it wasn’t, as I originally assumed, a satire or spoof; and two, that I had a healthy fascination with the subject matter. After much hype, it’s been released to the common public through Steam. I’ve now seen it. Some thoughts below.

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