Category Archives: Board Game
BrittleLands
When I heard somebody mention that Andrea Mezzotero and Jerry Hawthorne’s BattleLands would be reminiscent of Condottiere, I was both thrilled (because Condottiere is a classic) and a bit apprehensive (because Condottiere is a classic). After all, the first rule of looking good is to stand alongside someone more vertically challenged than you. Which is why I tell everyone that the closest parallel to my forthcoming dice game is basically Bunco.
The good news is that there was no need to be worried. BattleLands may not be an instant classic, but it’s hardly a slouch.
Talking About Games: Feedback Error
The circle has turned yet again. Here we stand, ready to talk about what we talk about when we talk about board games. Hold on… (counts on fingers.) Yes. My count was completely correct. Well done, me.
To recap what brought us to this point, we began by talking about the inexpressiveness of the usual mechanics/theme dichotomy found in board game criticism. I then proposed the five categories I use in my own thinking and writing about games. Thirdly, we talked about chess to flesh out the concept of “feedback,” the spooky glue that integrates a board game’s other elements. And today, we’re going to do the opposite, by taking a game — and, far more importantly, a good game — to talk about its failures of feedback.
The game is none other than…
Clodspire
Right up front, Cloudspire wasn’t made for me. Even with gobs of ways to play, ranging from a solo mode to cooperative scenarios, plus the regular competitive slugfest that goes all the way up to four factions, I can’t see the appeal. Maybe it’s because I have no history with the MOBA genre. Maybe it’s because I have a thing (a buried, unconscious thing) against poker chips.
Or maybe it’s because I like games that aren’t the board game equivalent of a chocolate syrup truck tipping over in slow motion. You know, a plodding mess.
The North Goes South
It’s been two years since we saw a proper Small Box Games release from John Clowdus. Unless we’re counting Kolossal’s printing of Omen: A Reign of War. Which I’m not, in case you were wondering. A professional printing may be glossy, but there’s nothing quite like the home-packaged feel of Clowdus’s limited runs, right down to its too-tight box and ribbon for prying the cards loose.
Thankfully, Clowdus hasn’t lost a step. The North is, at the absolute least, one stylish set of cards, with Aaron Nakahara’s chilly artwork raising the occasional goosebump. It also happens to be a deck-builder. Of course, Clowdus being Clowdus, that doesn’t make it like any deck-builder you’ve ever played before.
Burn Notice
When Conspiracy: The Solomon Gambit showed up in the same box as Unmatched: Battle of Legends, I set it aside under the assumption it would be a “lesser” offering from Restoration Games. You know, this wave’s Dinosaur Tea Party or something.
Nope. I couldn’t have been more wrong. The Solomon Gambit is a firecracker.
Built In An Hour: A Look at Rome & Roll
We may never know who burned Rome in 64 CE. Christians hoping to usher in the end of the world? Nero looking to make room for his infamous Golden House? Traders who forgot to douse their torches on a windy night, or time travelers rescuing the continuum from a tyrant worse than Hitler?
Then again, Dávid Turczi and Nick Shaw’s Rome & Roll is more concerned about the aftermath. More precisely, the rebuilding of Rome at Nero’s behest. And who’s responsible for that? Like a kid avoiding prayer duty at Thanksgiving dinner, I’m hollering “Not it!”
Social Deduction’s Last Gleaming
Of all the many virtues a board game may hold, brevity seems to be the most dazzling. “It’s Game X but shorter!” we say, breathless at the prospect of compressing each hour of play into forty-five minutes, half an hour, the heartbeat of a hummingbird. It’s like shortening recess for adults.
And hey, I get it. Really. After all, a number of positive improvements are directly connected to time-saving measures. Decreased waits between turns, fewer needless components to fiddle with, decisions spaces that are honed rather than sprawling. It’s easy to confuse the distinction between sharp and slender.
Speaking of which, The Menace Among Us is Battlestar Galactica in forty minutes. Kinda-sorta.
Literal Abomination: The Frankengame
It’s the Age of the Hybrid. Fair enough. Got a spare mechanism? Cram it in there. Shove something else to the side if you need to make room. When you’re finished, your deck-building set-collection roll-and-move dexterity game won’t only be named everybody’s game of the year, but game of the millennium, going down in history alongside Senet and Chess as the most likely to be extracted from a garbage dump by alien archaeologists.
Except here’s the thing: you’ve got to make it stick. Like stitching together body parts from a dozen “donors” to create a companion for Frankenstein’s Monster, your creation needs to walk and talk and probably shag. And none of that is happening without functioning ligaments and tendons and everything else that puts a body into motion and keeps it from sloughing apart after a handshake.
Want a negative example? There are few finer than Abomination: The Heir of Frankenstein.
(Un)Match This
Being in high school during the Prequel Trilogy didn’t remedy my absent appreciation for Star Wars. Nor did it improve my chances of playing that Epic Duels game the other nerds set up in the journalism room. Don’t get me wrong, the problem wasn’t the game. It was my total lack of interest in seeing who would win between Hayden Christensen and that jetpack-wearing space praetorian who defeated himself by flying into a pit. So hip. I can totally see it. No, please don’t explain it to me.
The motto for Restoration Games is “Every Game Deserves Another Turn.” A lovely sentiment! Especially in an age where far too many releases are forgotten within a month. But what I appreciate most about their work is how they’ve given me a first turn at a handful of games I otherwise missed. Unmatched: Battle of Legends is their latest. And although I never got around to playing Epic Duels, it’s already obvious that this is the superior version. No space wizards, for one.









