Blog Archives

Summer Ludens

"Daddy plays board games in summer. On the toilet." —Cate Thurot

Yesterday, my car thermometer clocked 104°. Granted, our car is black, which means it regularly measures temperatures about ten degrees too warm, but still, that’s too damn hot.

Like everybody else descended from pioneers who decided to settle in the desert, we’re always on the lookout for ways to beat the heat. Our answer, like our answer to every other apprehension, has been board games. What follows are the ten titles that are helping my family cope with the Great American Bake-Off.

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Space-Cast! #41. Wilmot’s Island

Wee Aquinas interprets this image as the love of God. But he is wrong. It is David King's Tiny Islands interspersed with tiles from Wilmot's Warehouse.

Dr. David King’s Wilmot’s Warehouse has been described as a magic trick, a miracle, and one heck of a fun time. On today’s Space-Cast!, we’re joined by King to discuss the ins and outs of his creation, along with how he began teaching game design, his breakout browser game Tiny Islands, and the role of failure and memory in making a board game worthwhile.

Listen here or download here. Timestamps can be found after the jump.

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Ars Wilmot

I look uncannily like Wilmot.

Meet Wilmot’s Warehouse. Based on the video game by Richard Hogg and Ricky Haggett, and designed by David King — creator of browser-based roll-and-write Tiny Islands — Wilmot’s Warehouse is a memory game. Let me finish! Wilmot’s Warehouse is a memory game but good. But great. But excellent. But a minor miracle, a religious experience, a paean to human creativity in an era where tech grifters believe the species ought to be replaced by expensive imitation engines.

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