Blog Archives
Red Nile: Rise of the First Dynasty
Much like the ones placed on a pharaoh’s hidden tomb, there’s this thing called the “Small Box Games Curse.” Whenever a set of three Small Box games find their way into my possession, it’s inevitable that I’ll love one, like another, and hate the third (or at least I strongly dislike it — I’m no hater). It always shakes out that way. It’s uncanny. Don’t believe me? Well, this tale has rare proof. Of the first trio ordered from SBG, I loved Omen: A Reign of War (it’s even one of my favorite games of all time!), liked Hemloch, and hated Tooth & Nail: Factions. From the second set, I loved The Valkyrie Incident, liked Stone & Relic, and disliked Shadow of the Sun. There you have it! Incontrovertible proof!
So if the curse continues for the rest of The Nile Ran Red — and there’s no reason to think it won’t, since I enjoyed Lords of the Sand and wasn’t too fond of Crimson Sun — then Rise of the First Dynasty, the collection’s final game, is predestined to be the best!
Oddballs
These days, I have less free time than ever before in my life. It’s like a university finals week except every day, including the weekends. And although we hold regular game nights, I just don’t have the energy to play some of the longer games I once enjoyed. Four hours for an epic game full of deceit and wheels-within-wheels plotting and a million components? No thanks, you guys can play. I’ll be here munching on the finger-snacks like a cow at midday.
Which is why I’m playing and enjoying so many shorter, simpler, and more portable games as of late. For example, Oddball Aeronauts, which I previewed a while back, recently appeared on my doorstep in all its finished glory, and it’s exactly what I needed this week.
Red Nile: Crimson Sun
Once upon a time, there was a game from Small Box Games named Bhazum. People liked it, or at least they indicated as much by giving it overall positive ratings on BoardGameGeek. It was recently given new life as Crimson Sun, the second entry in Small Box Games’ Kickstarter tripartite, The Nile Ran Red.
All this impressive investigative journalism would be worth a poop in a sock if I’d ever played Bhazum, but I haven’t. Which means I have no idea whether it’s the same game as Bhazum, or updated, or downdated, or anything at all. Instead, all I can tell you are my impressions of the game on its own merits, so apologies to all those Bhazum fanatics that have been sending me hundreds of emails. You guys will just have to go pester somebody else now.
Red Nile: Lords of the Sand
What’s the first thing that springs to mind when I say “The Nile Ran Red”?
If it’s the story of Moses, then you’re on the same tangent as all my friends. Upon hearing about Small Box Games’ most recent collection (which happens to be entitled “The Nile Ran Red,” in case you hadn’t pieced that together), every single one of them said, “So it’s a game about Moses?” Then they laughed at me, because despite my degrees in history and religious studies with an emphasis on Biblical texts, that thought never once occurred to me, and it really should have. One day, all that education will come in handy! But apparently not today.
Anyway, aside from being decidedly un-Biblical, The Nile Ran Red is actually three separate games, and we’re investigating them one at a time — starting with Lords of the Sand.
Fantasy Frontier, or Regular?
If there are two things everybody fantasizes about, it’s the exploration of virgin lands and captaining an airship as it unloads its cannons at another airship. I’d also settle for captaining the Starship Enterprise.
Fantasy Frontier makes both dreams a reality (provided you count a board game as a legitimate version of reality, that is), and that’s still only half the story.
Build a Better Star Realm
Star Realms is a purebred deck-building game, descended from deck-building stock and distilled from deck-building ingredients, and completely unburdened (or perhaps “unadvantaged,” depending on your point of view) by the frills that round out most modern deck-builders. There’s no board to explore. No bidding. No hybridization with other genres. Just a bunch of cards, the compulsion to buy them into your deck, and a whole bunch of shuffling. It is, in short, what we would surely call a deck-building game, through and through, nothing more and nothing less.
Or is it?
It’s Never Too Late to Launch a Coup
Hoo boy, I’m late on this one. Sorry about that. Thanks to some buried childhood trauma, now and then I’ll intentionally not engage with something I know I’ll like — a highly-anticipated movie or book or slice of pie — just to save the thrill of the experience for later. I know it’s dumb, and I also know that every single board game reviewer has already talked about why this is such a great game.
Still, Coup is like good chunky peanut butter. So smooth. Yet so nutty. And so simple, yet so compelling. Multitextured. Rich. Rewarding. Sexy.
Okay, that comparison doesn’t hold up very well, because Coup certainly isn’t oily — scratch that, it totally is! But okay, I’ll try to explain why I’m crushing so hard on Coup, and I swear I’ll stop talking about the world’s number one food paste.
Get Flicked
Everyone with a soul loves dexterity games. Maybe it’s their inherent lightness, the way they push the most diehard rule-memorizing gamers off their pedestal and onto a level playing field with the rest of us. Or maybe it’s just the fact that everyone likes flicking things around a table and trying to cause as much damage as possible, from smacking quarters into other kids’ knuckles in the cafeteria to games like Catacombs, Ascending Empires, Rampage, and Disc Duelers letting us vent a little of our carefully suppressed anger.
Well, today we’re looking at another dexterity game, and like the best of them, it’s going to let you smack the hell out of anyone who stands in your way.
Atlantic City is Best Doomed Together
We’re all sick of Monopoly, right? I mean, sure, part of that is because pretty much nobody uses (or even knows about) the auction rules, and maybe it’s picked up a bad rap because your Aunt Ellie keeps giving you special editions for your birthday ’cause she heard you like board games. But then another family holiday rolls around and everyone’s sitting there after dinner, what what do they recommend? Monopoly. Boring ancient World War 2-winning (but nothing since) Monopoly.
Well, I’ve got a solution for you, and it’s just crazy enough that it might work.
Agriculture Sans Sissies: Pyg Farmer
The other day (okay, it was really sometime back in December), I had the opportunity to sit down with Rich Nelson, the owner, lead designer, and all-around hot topic of Giant Goblin Games, not to mention the proprietor of last year’s successful Kickstarter campaign for Storm the Castle! In the midst of a bustling board game store, we met up to give his newest prototype a whirl. Which now that it’s mid-April, is up on Kickstarter.









