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Scoundrels of Skullport/Undermountain

This is an immense improvement over the putty-faced heroes of the original Lords of Waterdeep box art.

Besides lauding its phenomenal box, I never really got around to talking about Lords of Waterdeep, the labor administration simulator set in D&D’s City of Splendors. For what it’s worth, it was probably my favorite worker-placement game — scratch that, it was the one that bored me least. Even with its ever-evolving city, myriad quests, and cutthroat intrigue, it remained a solid “pretty good” with me. That’s probably why I never wrote about it. You folks don’t pay me read Space-Biff! for chatter about how a game is perfectly decent and it’ll appeal to a certain type of person; you want the latest gossip about my recent engagement to Archipelago or why I plan to bury Mage Tower in the backyard guarded by the corpse of my reanimated pit bull.

So it was a pleasant surprise to discover that Scoundrels of Skullport, the recent expansion for Lords of Waterdeep, takes a game I wasn’t particularly excited about and transforms it into something that’s really rather good.

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