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On the Origin of the Dice Game

ugg-a-boo!

By this point in their evolution, most dice games have become kindly creatures. Gentle, even. They want you to have a good time, to roll some bones and chuckle at your fortunes, to relax and have a straightforward and undemanding evening. They may have descended from wilder ancestors, but they’ve become tame, domesticated beasts along the way.

Neanderthal, the prequel to Greenland, is anything but that sort of dice game. It doesn’t care about staying late. Nor does it plan on playing fair. It embraces player elimination — or, perhaps worse, making the unlucky player sit around for rounds at a time with nothing to do. It’s complicated, rough, talks loudly about sex at inappropriate moments, changes the rules halfway through, and sometimes slaps you on the back so hard that you end up with Dr. Pepper charring your sinuses. In short, it has no interest in seeking mainstream appeal. And that’s precisely why I find it so fascinating.

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