Blog Archives

Geralt Was Never This Unsexy

Deprived of his sword, Geralt can only manage the barest swat.

It was announced back in January that The Witcher would soon be transformed into cardboard form courtesy of an alliance between Fantasy Flight Games and Ignacy Trzewiczek, famed designer of Imperial Settlers, 51st State, Robinson Crusoe: Adventure on the Cursed Island, and The Convoy. For fans of The Witcher, it was quite a bit like when Geralt of Rivia teamed up with Siegfried of Denesle to take down the rogue Grand Master of the Order of the Flaming Rose.

For the uninitiated, that was a pretty cool moment. Best bromance ever, at least until Geralt teamed up with Vernon Roche in the sequel. Sniffle.

And no, I’m not crying about the bromances. I’m man enough to admit these are tears — but this time, the thing bringing water to my eyes is the fact that The Witcher Adventure Game simply doesn’t live up to its legacy.

Read the rest of this entry

More Than Only War: Conquest

That's one pretty plume, bro.

My Personal Journey for a tournament-style card game has already bounced off the odd world of The Spoils and fallen briefly in love with the windswept gunfights of Doomtown: Reloaded. Today, my search comes to its conclusion in the grim darkness of the far future.

Read the rest of this entry

War Express

If you look closely into his eyes, you can see that he's actually a very jolly fellow.

Age of War is possibly the smallest game I’ve played this year. So small, in fact, that I’m going to try and review it in a single breath. No cheating, I promise. Here we go:

Age of War is the latest from Reiner Knizia, and the first thing you notice about it is that it’s a mere seven dice and [count them later, can’t stop writing] cards. So it’s a small game, but perhaps it has a big heart. I don’t know what I’m saying I can’t concentrate. It’s pretty fun. I had fun with friends. I think it gets too

Ohmygoodness. Guess I’ll have to do a real review after all.

Read the rest of this entry

Blue Moon, You Saw Me Standing Alone

That stare is unnecessarily creepy. It makes me want to hide the game box.

It’s become more popular to bag on Reiner Knizia over the last couple years, to the point that it’s increasingly easy to forget that he has some pretty amazing designs floating around. Case in point: Blue Moon, Knizia’s take on the collectible card game that turned out completely unlike any CCG before or since. It wasn’t even a real CCG! Psych!

Now Fantasy Flight Games has taken Blue Moon and all its expansions — just shy of a whopping 350 unique cards — and released the entire thing in a single box. It’s a lot to take in. So much, in fact, that I went through four major emotional stages as I tried to get a handle on why so many people have fond memories of Blue Moon.

Read the rest of this entry

History and Bluffing: Condottiere

I need to get around to advertizing my paint.net skills on Fiverr.

HISTORY TIME! If there are two figures that stand out as the most condottiero-ish of the condottieri, the first is Francesco I Sforza, the captain who leveraged his mercenary band to install himself as the Duke of Milan in 1447. The dude made it into Machiavelli’s The Prince as an example of bad employment decisions, which seems like pretty high praise to me. The second is Giovanni dalle Bande Nere, the great-grandson of Francesco, who became the last of the great condottieri when a cannon killed him in 1526, proving just how obsolete armored condottiero knights had become.

History, man. It’s cool stuff.

Anyway, Condottiere is about all of that: romantic and duplicitous mercenary captains doing what they do, conquering Italian city-states and strutting around like it’s nobody’s business but the Pope. And bluffing all the while, desperately hoping their rivals never figure out exactly how vulnerable they are.

Read the rest of this entry

Alone Time: Beyond Arkham

I have such doubts about the worth of my abilities, much like the mi-go that fly over the pyramids by moonlight.

It’s incredible to me how often board games imitate life. And I’m not just talking about how they have rules, smell best when they’re new, work fine whether played solo or as a team, and tend to be about trains a lot more often than we’d like. Sure, all of those things are pearly nuggets of truth, nested into board games to remind us of our mortality, but I’m not talking about those. Oh no, not at all.

Rather, I’m talking about how board games warn us about the return of the old things. Because not letting our planet get transformed into a chew-toy is pretty dang important, don’t you think? Anyway, what follows is a series of letters from one of my ancestors, one Leo Anderson, which happen to correspond exactly with some of the things that can happen in Eldritch Horror. Chills. Up my spine. Brrr.

Read the rest of this entry

BattleLore ’44

My alternate title was: "BattleLore: Not About Historiography," but I felt it might indicate my grad focus a little too clearly.

I fear I have to begin this review with a disclaimer: The only other “Commands & Colors”-style game I’ve ever played was Memoir ’44 (and only one time), so if you were hoping for any comparative insights into the merits of the brand new BattleLore Second Edition relative to the other games of that family, I’m afraid I’m about as useless as a blue herring at a mystery writer convention. If, on the other hand, you want to hear me talk about four things I really like about BattleLore — four things that just maybe are double-edged swords — then I’m your huckleberry.

Read the rest of this entry

Netrunner: The Jinteki Deception

I normally wouldn't use a header with a company logo cluttering up the visuals, but in this case the Fantasy Flight Games logo looks a lot like computer circuitry, so I'll allow it.

I could write a review of Android: Netrunner, but there would be little point. Its quality is well-documented, and its more enthusiastic advocates speak of it with language that could fool the pope into believing it the second coming. Perhaps that isn’t too far off, crucified as it was by the all-consuming popularity of Magic: The Gathering and resurrected by Fantasy Flight Games for a new era. It is risen, etc.

What I’m saying is that this isn’t a review. It’s also not quite like anything I’ve done here on Space-Biff! before. Instead, this is merely a description of one of the purest, most memorable experiences of my board- and card-gaming career.

Read the rest of this entry

A Short Review of a Shorter Version of a Long Game

The lore of the BSG universe confuses me. For instance, the underwear looks really hot. And not sexy-hot. Overly warm.

Ever since first playing Battlestar Galactica years ago, the cry of “Cylon!” can often be heard ringing through the burgundy corridors of Château de Thurot. Usually during game night because one of our besties is preparing some horrible machination or another, but it’s not an uncommon shout at other times either. “Will you empty the dishwasher?” Somerset asks me. “Cylon!” I scream back.

The only problem is that we can’t seem to find the time to play Battlestar Galactica anymore. Fantasy Flight’s two-hour playtime estimate doesn’t help, as it’s so conservative it makes the Tea Party look Left. For whatever reason, BSG is just one of those games that always takes a few too many hours to play — so thank goodness for BSG Express from some fine gentleman who goes by the obvious pseudonym of “Evan Derrick.” This version really takes less than an hour to wrap up, and, best of all, you can put it together all by yourself.

Read the rest of this entry

Alone Time: Cthulhu Yahtzee

My assumption would be that they're both dead.

In last month’s installment of Alone Time, I mentioned that the Lord of the Rings Card Game from Fantasy Flight Games was very possibly the only solo game a fella would ever need. And perhaps you thought to yourself, “What if I don’t want to design decks and buy more quests? Also, I hate hobbits.” If that’s the case, today we’re going to talk about two different editions of another game from FFG. It’s Elder Sign, and it’s much more self-contained, has a lot more dice, and doesn’t have quite as high a barrier to entry. And anyway, what could be more anti-hobbit than H.P. Lovecraft’s Cthulhu mythos?

Read the rest of this entry