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The Ministry for the Here and Now
Before we can create a better future, we must imagine a better future.
That was my mantra as I discovered Daybreak, the recent board game co-designed by Matt Leacock and Matteo Menapace. I first played it only days after finishing Kim Stanley Robinson’s The Ministry for the Future. Both of these artifacts, board game and novel, are about confronting climate change through some combination of hard work, human ingenuity, and international cooperation. Early reports on the board game were mixed. It seemed Daybreak didn’t capture the same highs as Leacock’s previous cooperative titles — a tall order given his authorship of Pandemic. More importantly, it seemed that Daybreak may have tipped the scale from hopeful to sanguine. One critic went so far as to declare it “blindly optimistic.”
I’m of multiple minds on all counts. Daybreak isn’t Leacock’s finest plaything; with apologies to his many Pandemic and Forbidden Island/Desert/Sky/Jungle fans, that would be Era: Medieval Age. What it is, rather, is his most conceptual and most clear-headed design, a board game with a thesis, a tone, an intended takeaway. As prognostics go, I suspect it may well prove too optimistic — but for a different reason than some others have concluded. That’s not necessarily a bad thing.
Lacuna Matata
The older I get, the more I appreciate cozy games, those with simple rules and an intent to generate sensations of warmth and ease. Lacuna, designed by Mark Gerrits, is one such game. I came very close to overlooking it.
See Spots Roll
If there’s any criterion we can count on Jon Perry to include in his next design, it’s that it’ll be nothing like anything else he’s ever done before. Spots, co-designed by Perry, Justin Vickers, and Alex Hague, is a delightful press-your-luck dice game. Its one commonality with Time Barons, Scape Goat, and Air, Land, & Sea is that it’s deceptively simple.


