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I’m Fighting Tooth & Nail
Back in August, I talked about a pair of exciting two-player card duelers from Small Box Games — Hemloch and Omen: A Reign of War — and mentioned that I would be reviewing their newest game, Tooth & Nail: Factions, as well. And then, total silence.
What a mystery! Find out why this writeup has taken me so long below the jump.
It’s Good to Be a Mage Knight, Day Two
Alright, now where were we? Ah, right, so last time Goldyx and Tovak, Mage Knights both, spent a day and a night conquering a path across the countryside, bringing down warbands of orcs and fortified strongholds with equal ease. I’ve told you that they’re the ones that brought our Red City’s corrupt penny-squeezers to heel, and in only three days too. Well, I reckon I’ll tell you about their second day. It’s the one that some folks like to jaw about when they say the Mage Knights aren’t so heroic as we’ve been told, but don’t let anyone hear you talk like that. And anyway, it’s true that they did some pillaging and burning, but there’s a reason for all that.
It’s Good to Be a Mage Knight, Day One
Ever heard of a Mage Knight? No? For shame. It was a pair of Mage Knights that fought against the dragons and orcs and corrupt burro-crats that were running this country into the mud. Only took them three days to do it, too.
Ah yes, looks like you’re remembering now. Only three days and three nights, and they went from Mage Knight rookies to veterans with the powers of the gods themselves—I’m talking about the power to melt walls sixty feet high, to bring an elder dragon crashing out of the sky without dripping a single bead of sweat, to command loyalty that kings could only fantasize about. Settle in and I’ll refresh that fogged-up memory of yours. It’s the least I can do—after all, that pair did me a good turn by bringing the Red City to its knees.
Omen: A Reign of War
Last week I reviewed Hemloch from Small Box Games, which defied my expectations by being a thematic and compact engine designed to churn out excruciating decisions that didn’t come paired with obvious solutions. This week, I’ve been playing Omen: A Reign of War, which tells the story of two of Zeus’ children slugging it out for control of the known world through Greek wrestling… or, better yet, by calling upon all sorts of heroic warriors, sexy oracles, and fearsome beasts to plunder great cities and accomplish godly feats.
So what did I think of Omen? I think it’s excellent! Review done. If for some reason you haven’t been convinced to order it straightaway, I guess I can talk more about it below.
Eight Easy Steps to Becoming a Better Summoner
A few handsome and/or beautiful people have asked me to write down some strategy tips for Summoner Wars from Plaid Hat Games. Being an obscure blogger, I’m pretty much jumping up and down at the opportunity to both write about my favorite board game and to fulfill requests, which makes me feel oh so professional.
I hope to eventually write about each of the game’s factions, but for now here’s a few basic clues that I like to give players just barely introduced to Summoner Wars. If you’ve played more than a handful of games, you might not find these steps particularly useful. Though maybe you will. Who knows? The only solution is to keep reading.
Taking a Swig of Hemloch
The more astute among you have probably picked up on the fact that I prefer board games of the epic variety, and what little crevice I have in my heart for two-player card duelers has already been stubbornly occupied by Summoner Wars. And yet, there’s something about Hemloch from Small Box Games that has captured my imagination. Not only is their company delightfully and intentionally tiny (you can read about it over here), but John Clowdus has a way of filling even the slightest games with an immense range of compelling choices.
Imagine this: The end of an age of twilight is dawning over the city of Hemloch, and as the last member of an ancient bloodline you’ll need to manipulate, influence, cajole, bribe, and backstab to gain the allegiance of the city’s districts before the sun rises. And you’ll be doing it in about twenty to thirty minutes.
Empires of the Void: 3X Goodness
Very few things miff the staff here at Space-Biff! more than when folks treat genre labels as interchangeable—it leads to the same sort of discombobulation as staring at a Che Guevara sticker while seated in an Olive Garden restroom. Worse, it transforms the angelic stillness of the SB! living room office into a cacophony of complaining voices. “Spec Ops is not an RPG!” Dan was shouting the other day. “Small World is not Ameritrash!” Thurot blurted a few weeks ago. Even Lee can’t stop talking about how The Walking Dead is an entirely new (and “the boldest”) genre. And over the last couple days, Wee Aquinas won’t shut up about how “Empires of the Void isn’t a 4X game!”
This is fine, because Wee Aquinas usually comes out on the wrong side of genre arguments and this has been a big get for him. Also, because Red Raven Games never claimed Empires of the Void as a 4X game—just that it’s a good one. And on that count, they’re absolutely right.
Being Tzeentch: Chaos in the Old World
Hypothetical time! What would happen if you sat your deity of choice (if you’re an atheist, plug a lightning-empowered Christopher Hitchens in there) at a table with a handful of opposing deities, placed the world in the middle, and fired a starter pistol into the air?
And that’s basically what Chaos in the Old World proposes, except its deities are probably meaner than yours—they worked hard to earn that “Ruinous Powers” nickname, after all. It’s a superb game that lets you be the worst of bad guys, and it oozes theme like a pus from a wound.
Ret-Talus: Dead King, Summoner, Bum Rusher
Many moons back I hollowed out a ventricle of my stony heart to contain my love for Summoner Wars, the masterpiece from Plaid Hat Games that I claim as my favorite board/card game ever. Sadly, I haven’t found the time (or brass) to write about it until now (excepting its inclusion in my Board Game Box Review, which does not actually count but masks my chagrin at least a little).
Now Summoner Wars is out on iOS, which means I’ve been playing far more games at once than I can keep track of. Which makes this the perfect time to jump on in and tell you all about why Summoner Wars is so incredible.
Engage the Flick Drives!
There’s this game I’ve owned for a long time, Ascending Empires from Z-Man Games. It’s a great game, and I’ve known that since the day I bought it, but it only made it to the table twice. This summer we started having friends over for game nights a lot more often, and as a result, I’ve been playing it regularly—and it’s rocketed onto my Best Board Games Ever list. Why? Not only because it’s a good game (I already said it is), but because it makes me feel pathetically fantastically hilariously inept.









