Category Archives: Retrospective
New Year, Old Year: 2022 Revisited
The wheel has turned once more. Continuing with our sporadic tradition of revisiting previous Best Weeks in order to assess my ever-changing feelings about the year’s best board games, not to mention the mutable nature of artistic taste, today we are plumbing the dark ages of 2022. Wow, what a throwback. What did I like back then? Has any of it held up? Did they even make board games that long ago? Let’s find out together.
New Year, Old Year: 2021 Revisited
The wheel has turned again. And again. Although this installment of New Year, Old Year is a full year late, I’ve already explained my growing reservations with this recurring retrospective, so there’s no reason to belabor the point. Instead, here we are, on the precipice of revisiting the titles I considered the best of 2021. What did I get right? What did I get wrong? The answers may surprise you.
Or they may not. Who can tell. Not me. Either way, we’re doing things a little differently now. Rather than dividing everything into binary right/wrong categories, it seems more helpful to look back on each title in turn. Because sometimes I got things right and wrong at the same time. Nuance, y’all.
Crying over Crysis 3
Friday morning I finished Crysis 3, accidentally skipped the final cutscene, and had to catch up on events with the help of the Eighth Wonder of the World, YouTube. Which was a relief because the final boss is a real pain in the butt (spoiler?), and the ending is sort of nice, in that sappy way that’s hard to admit and look masculine at the same time. You might assume from the title of this review that I didn’t think much of the experience, but that’s not true — I liked Crysis 3 well enough, even if it left an aftertaste of bitter disappointment once its creamy flashiness had worn off. Explanation below.
Board Games & Me: The Lost World
Here we are at the end of the road — hm, scratch that — at the end of the onramp that set me on a lifelong Board Game Highway. I’d already decided I liked at least the social aspect of board games thanks to Risk, and later that I was fascinated by their components thanks to Forbidden Bridge. I still hadn’t found the right game though, the one that was more than just a social catalyst or pretty components, that would convince me that board games were more than a once- or twice-a-year hobby. I hadn’t found the one that was good.
Sometime around 1997, I found it. If the header image is broken, read on to discover what it was.
Board Games & Me: Forbidden Bridge
After being bored out of our minds retrying Risk last week, I promised this time we would play something fun — and I’m making good on that promise with Forbidden Bridge, the first board game I ever begged my dad to get for Christmas (I think I asked for the Game of Life a few years earlier, but we’re going to pretend that never happened. We only played it twice, so it functionally didn’t).
Forbidden Bridge is amazing, despite not being that great a game. I’ll explain why.
Board Games & Me: Risk
Hi there, friendly reader. Today I’m inaugurating a short series about the games that instilled me with my current love of boardgaming, and about trying them again years later. Be warned that these aren’t necessarily the most interesting games, or even particularly good games — today’s article is about Risk, for instance, which is neither.
“So why talk about it then?” Good question! I have a good answer to go with it: Because Risk was the first game I ever longed to play. And when I finally did, it taught me something important about the power of board games.





