Author Archives: Dan Thurot

Rebel Yowl

Drop the "the." It's cleaner.

As much as I appreciated the spatial puzzle of Race to the Raft, Frank West’s follow-up to The Isle of Cats, I still have yet to try the original feline-placer. Instead, I’ve jumped straight to The Isle of Cats Duel, which is, I gather, a somewhat improved version of the same game, but in duel format. Two ships enter. Both leave laden with some variable quantity of cats. Also heaps of treasure, but who cares about gold and gems when you have all these cats prowling around?

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Vandalizing the Barbenheimer

KBARBARIANSINGDOM

Let’s get this out of the way right now: Christophe Lebrun’s Barbarian Kingdoms isn’t going to teach you anything about the migrations, settlements, and wars that transformed European power across the fourth through ninth centuries. It’s one thing to fudge the timeline so that Attila and Theodoric are contemporaries, but Ælle? The centuries, they pass like falling leaves.

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Bottle Princess

the crossover event of the week

Since all I play anymore is trick-taking games, it seems fitting that I should inaugurate the New Year by writing about two titles that have been occupying my winter break: Bottle Imp, the reissue of Günter Cornett’s 1995 classic, and Rebel Princess by Daniel Byrne, Gerardo Guerrero, Kevin Peláez, and Tirso Virgós.

What’s their unifying thread? Mostly that trick-takers are often accused of being “themeless.” Probably because they often are. But these are two examples of how to imbue a trick-taker with a tangible setting, and in the process aid players in remembering the import of all those individual plays.

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Best Week 2024! The Index!

Another year, another Best Week. Below, you will find my favorite thirty tabletop titles of the year, ranked according to obscure criteria I found sensible at the time. Click any of the images to be whisked to the proper article. Happy New Year!

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Best Week 2024! Better Together?

Yesterday we talked about the best board games that embodied our hobby’s unique sense of togetherness. Today, we must invert the concept. These are the best board games of 2024 that are also about togetherness… in the word’s more uncomfortable sense. Cramped alliances, awkward bedfellows, partners of convenience. A fitting end for one of the strongest years in memory.

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Best Week 2024! Better Together!

Board games: aren’t they really about family? Friends? Togetherness? Eh, sometimes. But for those times, today we’re talking about the best games of 2024 that thrive on positive human interaction. These are the games that are about sharing experiences with your loved ones. Especially if you aren’t in the mood for anything too competitive.

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Best Week 2024! Combined!

Combinations! Good stuff, those. When board games ask us to put things together, a special alchemy occurs. Sometimes we’re even treated to surprising consequences. That’s why today I want to celebrate the year’s board games that ask us to assemble peculiar engines, categories, and words.
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Best Week 2024! Adapted!

Adaptation, the process by which a work is transferred from one medium to another, is a delicate and skill-intensive art, prone to going wrong at either end of its metamorphosis. Licensed games often get a bad rap. Maybe because they’re often bad. But that only makes good adaptations all the more important to celebrate. That’s what we’re doing today. These are 2024’s best adapted board games.

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Best Week 2024! Snacked!

2024 has been another incredible year of board games. For the first day of Best Week, Dan Thurot brought to me… the best snacks of the year! These are the titles that pack the most gameplay into each cubic millimeter, the ones that can be carried in a backpack or even a back pocket, the stuff that makes for a perfect day trip.

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Pink Mars

Did you know that the particles on Mars are so tiny that they're called "fines"? They get everywhere, including through traditional seals and filters. But I guess "Red Fines Rebellion" sounded lame.

Volko Ruhnke’s COIN System sure has come a long way since Andean Abyss. It’s sobering to realize that it’s been twelve years since we stalked the mountains of Colombia for drug cartels and Communist insurgents. The system has always prioritized certain assumptions about adversarial state-building, but now, in its twelfth volume, with multiple spin-offs and grandchildren padding its family tree — not the least of which is Cole Wehrle’s Root — the main series has taken a hard left turn into the speculative. We’re a long way from those history classrooms and CIA factbooks now, grandpa.

Red Dust Rebellion is the first game by Jarrod Carmichael, although we took an early look at his forthcoming Shadow Moon Syndicates a couple months back. For the most part, this project is a surprisingly cozy fit for the COIN Series. Set two hundred years in the future, give or take, the usual geopolitical boundaries have been redrawn thanks to the game’s remote setting, the red planet itself. What’s that phrase about how history doesn’t repeat itself, but often rhymes? Yeah. That. Even thought it takes place 140 million miles away, Red Dust Rebellion is so familiar that it might as well be a roadmap.

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