Space-Cast! #41. Wilmot’s Island

Wee Aquinas interprets this image as the love of God. But he is wrong. It is David King's Tiny Islands interspersed with tiles from Wilmot's Warehouse.

Dr. David King’s Wilmot’s Warehouse has been described as a magic trick, a miracle, and one heck of a fun time. On today’s Space-Cast!, we’re joined by King to discuss the ins and outs of his creation, along with how he began teaching game design, his breakout browser game Tiny Islands, and the role of failure and memory in making a board game worthwhile.

Listen here or download here. Timestamps can be found after the jump.

TIMESTAMPS

00:14 — introducing Dr. David King
13:58 — the role of inspiration in games
17:05 — what is art?
19:50 — David’s circuitous route to game design
25:49 — what is a game?
30:35 — introducing Wilmot’s Warehouse
38:40 — the interpretive images
42:46 — the game’s emphasis on storytelling
49:15 — intruding into the game via mandatory ideas
55:37 — the value of failure
59:53 — the value of memory
1:10:23 — the difference between digital and analog design

 

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Posted on October 2, 2024, in Board Game, Podcast and tagged , , , . Bookmark the permalink. Leave a comment.

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