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Tiny Epic Something-or-Other

Elf Lady: Whoops, I summoned another board game title.

Maybe because of the unspoken nerd prestige that accompanies 4X games (explore, expand, exploit, and exterminate, for the uninitiated), or perhaps because the previous two titles from Gamelyn Games, Dungeon Heroes and Fantasy Frontier, both ranked alright-to-okay on Space-Biff!’s Universal Objective Scale of Personal Preference, Tiny Epic Kingdoms really wants you to think of it as a 4X game.

But that’s somewhat misleading, because Tiny Epic Kingdoms isn’t really a 4X game. It’s more of a 3X game, which is just a 4X game minus an X — in this case, exploration, because there is absolutely no exploration in TEK. Unless laying a map tile on the table at the start of the game counts as “exploration,” in which case nearly every game is about exploration.

Not that it matters one dang bit, because Tiny Epic Kingdoms is easily the best title we’ve seen so far from Gamelyn Games.

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Over-Groomed But No Less Vicious

I'm not sure that's the ideal use of a war-mech.

Dogs of War is a weird looking game, and not only because there isn’t a single dog in it. It comes with a nice enough board, your usual dinky cardboard tokens, and some of the most fabulous, over-produced miniatures you’ve ever seen, complete with detailed feathers sprouting from their floppy hats. They’re colorful, shiny, and utterly lovely to look at — and seem particularly incongruous when you realize they’re pretty much worker placement tokens.

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Drafting Deep Space Nine

Empok Nor?

Among the Stars seems to have been designed to push nearly every one of my nerd buttons. An alliance of aliens working together? Egalitarian Future Button! Assembling a unique space station? Deep Space Nine Button! Card drafting? Drafting Button! Designed by a dude whose name is so unpronounceable to my thick English tongue that it might as well belong to an alien? Alien Board Game Designers Button!

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Zombie Fifteen Apostrophe

I suspect they're fifteen years old. Just look at that appalling lack of fashion!

Real-time games hold a special place in my heart, mostly because many of my best gaming memories revolve around the absolutely bonkers Space Alert. My family played through the campaign mode from the expansion, and even bought my dad a captain’s shirt one Christmas. “Listen up,” he’d say at the beginning of each run. “Emilie, you’re taking care of energy? Son, you’re going right? Somerset, left? Who’s going to jiggle the computer mouse? Remember to say if you need cards.” Then we’d press play on the CD player and proceed to panic like a chicken with its head, legs, and wings chopped off and rearranged at random.

Suffice it to say, Zombie 15′, which pits a pack of fifteen-year-old kids against a zombie horde, with only fifteen minutes to escape each of its fifteen scenarios, sounded exactly like my sort of thing.

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City of Turnips & Engines

GREAT TURNIP GIANT BOTH EXPERT *AND* ENGINE

Today, you are privileged — privileged — to receive a guest review from Somerset, who is possibly Space-Biff!’s most dedicated reader. Today, she’s going to tell us about an expansion to one of her favorite board games, City of Iron, which we reviewed over a whole dang year ago, which makes this sort of a special event.

Always been convinced that srikas are the sure way to victory, but never quite been able to prove it in gameplay? Well, here’s your chance to show everyone your srika strategy is now totally viable. Experts and Engines, an expansion for Ryan Laukat’s City of Iron, spices up the game with four new elements. Each nation becomes more diverse, steambots arrive on the scene, Kraxian Pirates make their debut, and new buildings and towns are up for grabs. Take a look after the jump.

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The Art of Victory, I Presume

the one and only

We’ve all been there before. You want to play a game, but judging by the clock, you’ve got exactly one hour before your attentions are needed elsewhere. Not fifty minutes, not an hour and twenty. One hour.

Thank goodness then that Ars Victor is the one-hour wargame. There are no others. None.

Okay, leaving aside the harping on its faintly silly self-appointed subtitle, let’s talk about why Ars Victor might actually be a contender for what you play when you’ve only got an hour.

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Borrow, Ignore, or Buy?

or love

A lot of people are bored of the zombie thing. Not me. For one thing, the appeal of straightforward bad guy artificial intelligence is undeniable: they walk towards you, walk some more, and then paw at you like a drunkard on the subway. There are no cover mechanics to worry about, no flanking, no need to do anything other than walk and paw. And anyway, aren’t they sort of a Metaphor? For death, or how you don’t like spending time with your grandma because she’s slow and she paws at you?

I suspect Run, Fight, or Die! is a metaphor too. Possibly for death. Maybe for boredom.

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Big Ogre, Little Ogre

I was going to crop out the blanket, baby-carrier, burp rag, and pillow, but I decided it was sort of a metaphor for baby intrusion into my board gaming life, so I left it in. ART.

Back in December, I got my hands on a copy of the Designer’s Edition of Ogre. It weighed over twenty-five pounds, took hours to punch out and assemble all the hundreds of pieces, and took up more width on the couch than I do (Lies. I have a Dan the Hutt photo I’ll post here one day. —Somerset). Like pretty much everyone else who obtained a copy, I couldn’t help but post a bunch of very original pictures highlighting just how unimaginably bulky the thing was. You can find them here.

Well, since December, I’ve had a child. Taught her how to fly a kite. Nurtured her into adulthood. Got a pair of degrees from my friendly local university. Written about sixty articles. And still no word on whether or not I liked Ogre. It sat there for seven long months, taking up the entire laundry room, beckoning in the night like a green light flashing at the end of a pier.

Why didn’t I play it? It really comes down to intimidation, or maybe the fact that I can hardly lift the thing without pulling my back, groin, biceps, and hamstrings. All the hamstrings. But now, wonder of wonders, I’ve played it a few times, and I’m ready to tell you what I think.

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Is That a Province in Your Pocket?

Nope, not crazy about the cover art. "Dude with log!" is surely a board game cliché by now.

I’m always on the lookout for good light travel games, even though I don’t actually, ahem, travel all that often. Maybe I just like small things because they make me feel tall.

Either way, the recently-arrived Province, from Laboratory (no “games” after that; it’s just “Laboratory”), is among the tiniest. The question, then, is whether the gameplay is similarly tiny.

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The Index Ran Red

And not a spot of red on the whole thing. Typical.

Another week, another collection of three titles from Small Box Games, and once again the legendary Small Box Games Curse takes effect. Two winners, one stinker, and one very small box.

Below the jump, just click one of the images to be whisked suddenly and immediately to the corresponding article, by the amazing power of special magic that is distinctly not Ancient Egyptian.

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