Blog Archives

Omen: The Value of Olympus

Omen: A Reign of War: Olympus Edition: ... oh, that's all the colons. It looked like it could have gone on forever.

Almost exactly one year ago, I wrote a review about a nifty little title from Small Box Games called Omen: A Reign of War. I don’t recommend you read it, as it’s a relic from back when I believed good boardgame reviews were 85% rules regurgitation and 15% quality, but in my defense, I was young. At any rate, I gave Omen a glowing review. Unfortunately, it could be a huge pain to get a hold of thanks to John Clowdus’s small business model, which sounds like a great setup for an independent game designer, but meant SBG could only handle lighter print runs.

Flash forward to now. Small Box Games is taking preorders of the upcoming Omen: A Reign of War: Olympus Edition, a new printing run of the beloved but hard-to-acquire original — except that it isn’t quite exactly the same as the original. A few people have voiced some concerns about the changes that will be made for the Olympus Edition, and I’m here to talk about that.

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Vaulting Valkyries!

Somerset and I looked at the box front for a long time trying to determine what it is. We guess "war."

Of all the Small Box Games I own, this was the hardest to find a header for.

Before we start chatting about The Valkyrie Incident, let’s set the stage with some backstory! Shortly after I finished my reviews of Shadow of the Sun and Stone & Relic, John Clowdus, the owner of Small Box Games, proved himself a fine individual by shooting me a quick email. He thanked me for my previous reviews (of course, because he’s a gentleman) (also, you can find all of my previous SBG reviews here) (I don’t expect you to thank me too, but feel free if you’re so inclined), and mentioned that The Valkyrie Incident was another entry in his series of 2-player area control games. That got me all kinds of hot and bothered, seeing as how Hemloch and Omen: A Reign of War are my favorites of his designs.

And now here we are, at the precipice of finding out whether I liked it. Did it measure up to my two favorite Small Box entries? Was it every bit as gripping? Was the box appropriately small? There’s no alternative but to find out below.

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Together for the First Time: Stone & Relic

Joe Diepstraten's art captures the feel of these distant kingdoms perfectly, evoking cold, empty places.

These old stones may contain relics. No telling, really.

My admiration for Small Box Games is no secret, from John and Britt Clowdus’s bold cottage industry business model to their consistently high-quality components and portable boxes (which I haven’t managed to drag along on a vacation yet but absolutely will at some point). My only hangup in this love affair is that I haven’t fallen quite so totally for half of their games — as much as I adored Hemloch and Omen: A Reign of War, I found Tooth & Nail: Factions and Shadow of the Sun a bit wanting. Which is why I’m tickled pink about Stone & Relic, which is every bit as good as my two favorite SBG offerings. Maybe even a bit better.

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Doth This Sun Rise or Set?

Even if the games weren't very good, I'd have to give them props for being so finely illustrated. Very impressive for such a small company.

SBG once against provides great art.

When John Clowdus of Small Box Games announced they were running a Kickstarter for three full games, the question that ran through America’s mind — nay, the world’s — was, “Will Shadow of the Sun be the same as Hemloch, but in reverse?” At least that’s what I was wondering, because although I’ve enjoyed most of the recent offerings from SBG (list of reviews here), Hemloch is probably my favorite of the three I’ve played so far.

I’m pleased to say Shadow of the Sun is absolutely doing its own thing. But since that’s the sort of all-purpose response you could drop about either your son Charles who’s finishing medical school or your son Ted who’s living hand to mouth off a smattering of Ponzi schemes, the better question is whether it lives up to John Clowdus’s other designs. Find out below.

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I’m Fighting Tooth & Nail

You might think he's just a cutie, but really he's trying to warn you that there's a Mummy's Curse on this particular small box. "Do not open," he whispers in the night. "There is only disappointment within. Also a plague."

As with Omen and Hemloch, the art in T&N:F is quite nice.

Back in August, I talked about a pair of exciting two-player card duelers from Small Box GamesHemloch and Omen: A Reign of War — and mentioned that I would be reviewing their newest game, Tooth & Nail: Factions, as well. And then, total silence.

What a mystery! Find out why this writeup has taken me so long below the jump.

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Omen: A Reign of War

"Whuh?—" the Soothsayer yelps. You'd think an oracle wouldn't be so surprised at the appearance of the Omen plaque.

Some of Omen’s lovely art.

Last week I reviewed Hemloch from Small Box Games, which defied my expectations by being a thematic and compact engine designed to churn out excruciating decisions that didn’t come paired with obvious solutions. This week, I’ve been playing Omen: A Reign of War, which tells the story of two of Zeus’ children slugging it out for control of the known world through Greek wrestling… or, better yet, by calling upon all sorts of heroic warriors, sexy oracles, and fearsome beasts to plunder great cities and accomplish godly feats.

So what did I think of Omen? I think it’s excellent! Review done. If for some reason you haven’t been convinced to order it straightaway, I guess I can talk more about it below.

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Taking a Swig of Hemloch

He really does look he's dispensing some advice. Cruel advice, but advice nonetheless.

Hemloch’s Horned Advisor advises you to play Hemloch, lest you get the horns.

The more astute among you have probably picked up on the fact that I prefer board games of the epic variety, and what little crevice I have in my heart for two-player card duelers has already been stubbornly occupied by Summoner Wars. And yet, there’s something about Hemloch from Small Box Games that has captured my imagination. Not only is their company delightfully and intentionally tiny (you can read about it over here), but John Clowdus has a way of filling even the slightest games with an immense range of compelling choices.

Imagine this: The end of an age of twilight is dawning over the city of Hemloch, and as the last member of an ancient bloodline you’ll need to manipulate, influence, cajole, bribe, and backstab to gain the allegiance of the city’s districts before the sun rises. And you’ll be doing it in about twenty to thirty minutes.

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