Blog Archives

Space-Cast! #46. Screaming Sherlock

Wee Aquinas didn't find Scream Park all that scary. Then again, the 13th century is way scarier than any haunted house. It's the haunted house of centuries.

Is Jono Naito-Tetro a designer? A collective? A publisher? ALL OF THE ABOVE? On today’s Space-Cast!, we sit down with Jono to chat about a wide range of exciting titles. From the creative crime-sleuthing of Here Lies to the garbled transmissions of Signal and the unexpected antagonists of Scream Park, join us as we dig into what makes DVC Games one of the most exciting independent publishers operating today.

Listen here or download here. Timestamps can be found after the jump.

Read the rest of this entry

Fear Factory

another point on the "art styles Dan wants to see used more often in board games" list

Haunted houses aren’t my thing. But games by design collective Jasper Beatrix are very much my thing. When it comes to Scream Park, a drafting game about assembling a seasonal haunted house, I’m glad I took the risk. Not only are there no jump scares for those of us operating above the table, but like the rest of JB’s oeuvre — Typeset, Signal, and Here Lies — Scream Park pulls more weight than first meets the eye.

Read the rest of this entry