Way back before the dawn of time — that’s 1991, four years prior to the release of Settlers of Catan — the design team known as the Ragnar Brothers, composed of Steve and Phil Kendall and Gary Dicken, designed a game meant to chart the rise, fall, rise, fall, rise, fall, and many more rises and falls of the kingdoms, empires, dynasties, and nation-states that shaped our history. Some of its central concepts were eventually riffed upon by Vinci in 1999, which was reshaped to became Small World in 2009. Facts! Huh!
Anyway, if you’ve played any of those games, you already know the central conceit behind History of the World. As an empire, your moment in the sun is fleeting. Then it’s decline, barbarian invasions, and eventual obscurity for you. At least your points carry over.
As a medium, board games tend to revolve around tried-and-true topics, uncontroversial subject matter like surviving a zombie apocalypse or building a medieval town. This is hardly surprising; with their focus on social interaction and optimal move-making, there isn’t often much room left over for heady discussion — say, of the obstacles facing a developing African nation. At best, the game will be scrutinized for casting its controversial setting as “play,” or perhaps even more damningly, for not focusing enough on the play. At worst, it could come across as downright ignorant or offensive.
DRCongo, the latest title from Ragnar Brothers, embraces the controversy. Not only is it set within the Democratic Republic of the Congo, casting its players as industrialists who collect diamonds, deploy peacekeepers to suppress insurgents, buy political offices, and get filthy rich extracting oil and minerals from the Congolese countryside, it also posits that its magnates are forces of benevolence, employing their wealth to bring about an era of stability. In essence, you will take part in some extremely spurious activities, but the end goal is surprisingly admirable.
If nothing else, DRCongo is hopelessly optimistic.