Blog Archives
Space-Cast! #43. Unstuck in Time
In 1956, not-yet-famous author Kurt Vonnegut unsuccessfully attempted to publish a board game. That game, GHQ, was then stored in a box for decades until designer Geoff Engelstein read about it in a biography and began the long process of restoring this historical artifact. On today’s Space-Cast!, we sit down with Geoff to discuss how GHQ traveled across time, its surprising innovations, and what it might say about Vonnegut’s efforts to contextualize his wartime experiences.
Listen here or download here. Timestamps can be found after the jump.
So It Goes
Before he became a famous author, over a decade before Slaughterhouse-Five, Kurt Vonnegut was a board game designer. A failed board game designer, with only a sheaf of notes, a single rejection note, and an unfinished patent to his name, but a board game designer nonetheless.
And now his sole surviving design is an actual board game you can buy and play and, if you’re anything like me, spend a few hours marveling at. Thanks to the efforts of the Vonnegut estate in preserving his notes and Geoff Engelstein in interpreting and tweaking them into a functional state, GHQ — short for “General Headquarters” — is, not unlike Billy Pilgrim, a thing unstuck in time, transported from 1956 to 2024.

