Blog Archives
Running Shoes Unlocked
You’ve heard the story. Boy meet girl. Girl chases boy. Boy leaps off building, evades federal marshals with the help of a nightclub’s smoke machine, wades through the sewer, and boards a plane to a non-extradition nation.
It’s been a hot minute since I wrote about Fugitive, Tim Fowers’ highwire hidden movement game. There’s now a second edition out. I wasn’t anticipating that I would play it, let alone write about it, but it’s stolen my heart all over again.
Run Boy Run
Remember Burgle Bros.? It was a rather nifty stealth-heist game hampered ever so slightly by a gamey event system. Still, it was slick. And now it’s got a sequel. Sort of.
The culprit in question is Fugitive, and it’s one of those very rare games that doesn’t sound like much at all — not with its fifteen-minute playtime, a single deck of fewer than fifty cards, and rules that take maybe two minutes to explain — but once laid out upon the table reveals itself to be nearly perfect.

